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The revenue lexicon

The revenue lexicon

The marketing, sales, data and organisation terms that bring value to the company understood as a learning subject (cognitive company). Each with a definition, an example and the articles that explore it.

384 definitions230,720 words10 subject areas

214 articles since 2006

Browse by letter, from A to Z

Select a letter to go to its entries

This glossary, together with the whole site, values the cultural and digital identity of the European Union, favouring EU references and examples.

A

An A/B test compares two versions of the same thing, shown to two comparable groups of people to see which performs better.

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It puts a measurement where an opinion was, and its worth depends on having chosen beforehand which number counts and how long the test runs.

Example. An e-commerce manager uses the web's historical archive to reconstruct how competitors changed their calls to action over the years. Those variants are A/B tests somebody else already ran, and reading them points to the tests worth running on your own site.

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Account-based experience (ABX) extends account-based marketing to the whole customer relationship: beyond winning the target account, it follows it after signature with the same care, through renewal and contract expansion.

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It puts marketing, sales and customer service in the same programme. It starts from the observation that in business-to-business sales a large share of revenue comes from existing customers, and lifetime value grows when the experience after the sale lives up to the promise.

Example. An industrial maintenance provider, after the first contract with a plant, prepares a quarterly report of avoided downtime for the production manager. At renewal the customer adds a second site.

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Account-based marketing (ABM) inverts the usual commercial order: you pick the companies you want by name and build a dedicated programme for each, instead of collecting a wide pool of contacts and filtering it afterwards.

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It pays off when a few dozen accounts carry most of the revenue, and it requires Marketing and Sales to work the same list of names in the same order of priority. The work moves in steps: the ideal customer profile is defined, the target account list is drawn from it, and interest is measured per company with the marketing qualified account instead of per contact. The first conversation is opened through outbound marketing (calls, cold emailing, introductions from shared contacts, invitation-only events), while inbound marketing still helps the listed companies find you. When the programme continues after signature, through renewal, it is called account-based experience.

Example. The case below is constructed, since the term does not appear in the articles yet. An industrial supplier with a few dozen possible customers works from a list rather than an audience: each row carries the name of the company to be won, the rep who owns it and the reason that company should change supplier. Marketing material is built for those rows, and cost per lead stops being the measure of the work.

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Agentic AI is a tool that receives a goal and completes it on its own, breaking it into steps and using the software it can reach: calendar, mail, management system, e-commerce site.

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It automates repetitive operations and handles tasks that require advanced decision making, meaning the ability to choose between alternatives, with reduced human supervision.

Example. Checking availability in the calendar, offering the client three time slots on WhatsApp, booking the appointment and sending the deposit link; or checking stock and reordering a product when it falls below the threshold.

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AI adoption is the path through which a company brings artificial intelligence into its working processes. It covers choosing the tools, training people, setting usage rules and measuring results, so it concerns the organisation even before the technology.

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The articles on this site stress one point: "The focus of AI adoption should extend far beyond short-term cost savings." When the push comes only from the top and frontline staff are left with their doubts, the company creates an internal disconnect, and that is where Shadow AI grows: the use of AI tools outside any company rule. For this reason adoption goes hand in hand with AI governance and with change management that involves the people who will actually use the tools.

Example. A manufacturer of mechanical components starts with a single process, technical quotes: it chooses the tool, trains the sales office, sets rules on customer data and measures response time before and after. Only when that process holds does it move to the next one.

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3 articles explore this topic

An AI agent is a system that receives a goal, chooses the sequence of steps to reach it on its own and uses the company's tools, from email to the management system to the warehouse, to carry them out.

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What separates it from automation is who picks the next step, and that shifts the governance question from «is the rule well written?» to «how far can it go alone, and who notices when it crosses the line?». In Enrico Giubertoni's articles the agent also appears on the other side of the counter: the consumer delegates search and comparison to it, and the brand ends up talking to a machine that represents its customer.

Example. A company hands payment reminders to an agent: it reads the overdue invoices in the management system, picks a tone, writes to the customer and schedules the follow-up. As long as nobody has written down which customers the agent may chase on its own, the system draws that line one case at a time, and whoever reads the log after the incident is the one who finds out.

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1 article explores this topic

AI decision paralysis (also called AI paralysis for short) is the state in which an organisation's leaders cannot commit to a clear strategy for adopting artificial intelligence.

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It does not arise from a lack of information but from an excess of it: complexity, perceived risks, the speed at which tools change and the stakes involved. It is a form of analysis paralysis, and recalls the paradox of choice described by the psychologist Barry Schwartz (2004): the more alternatives there are, the harder it is to pick one. The results are stalled projects, missed opportunities and a competitive disadvantage that grows while the market moves on. The way out is to shrink the decision: one use case, one scope, one measure of success.

A committee spends a year evaluating five AI platforms while waiting for the definitive one, while a competitor adopts one on a single process and learns.

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2 articles explore this topic

AI governance is how a company settles who authorizes, who supervises and who answers for the artificial intelligence systems it uses.

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In Enrico Giubertoni's articles it is a matter of architecture before compliance, and the recurring question runs like this: if the board asked today for undeniable evidence that AI adoption is a controlled asset, could management produce it? Whoever gives up on building it falls into AI governance paralysis, the direct consequence of working without a guide: nobody knows how far they are allowed to go, and the projects stand still.

Example. At a manufacturing company three departments use three different tools, none of them passed through legal and none of them has an owner. AI governance starts with one box on the org chart with a name inside it: the guidelines document comes afterwards, and without that name it stays on the desk.

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4 articles explore this topic

AI governance paralysis is the condition of a company that has adopted artificial intelligence without guidance and cannot show its board that the adoption is a strategic asset rather than a hidden liability.

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It is a leadership weakness more than a technical problem: the gap between ambition and action where competitive advantage is lost. It differs from AI decision paralysis, which blocks before adoption: here adoption has already happened, often as shadow AI, and nobody is accountable for it. The European AI Act and the ISO/IEC 42001 standard make the problem concrete, because they require knowing which systems run in the company and who controls them. The first step out is to measure the real starting point.

The board asks how many AI tools the company uses and with what data, and nobody can answer.

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1 article explores this topic

A hallucination is an answer an artificial intelligence system produces in a confident tone and that turns out to be invented: a wrong figure, a citation that exists nowhere, a source credited to someone who never wrote it.

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In Enrico Giubertoni's articles the danger sits in perceived credibility rather than in the error itself: as these systems enter daily workflows, people overrate the reliability of the direct answer and give up on checking the sources. Mitigating that risk belongs to whoever brings the tool into the company, alongside transparency and respect for privacy.

Example. A salesperson preparing a quote for an industrial client asks the assistant which European directive governs a component. Back comes a precise number, stated with confidence, that exists nowhere. The quote goes out, the client has an engineering department, and the lost credibility costs more than the saved hours.

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AI literacy is how much the people in an organization actually understand about the systems they operate: what a system can do, where it goes wrong, which data it receives, which decisions stay with a person.

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The AI Act, the European regulation on artificial intelligence, names it in one place only, Article 4, which since July 2026 asks organizations to «take measures to support the development» of that literacy and sits outside the list of duties carrying a penalty. Hence the point Enrico Giubertoni highlights: the one provision covering the ground where shadow AI grows (the artificial intelligence tools people use for their work outside any company choice and any company inventory) has no sanction attached and has just been softened.

Example. At a distribution company the sales director has an assistant summarise the open deals and trusts that text as much as a spreadsheet. Nobody explained that it is a statistical prediction to be read again: the missing literacy costs a meeting spent arguing over a figure the system invented.

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An AI organization chart is the structure of an organisation that builds artificial intelligence into how it sees the market, decides and acts.

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In place of the fixed web of roles and reporting lines it puts a flexible structure based on collaboration between human talent and machine intelligence, and redesigns who governs data, decisions and experimentation. Adding an AI box under the IT department is not enough: rigid hierarchies and silos work only where information changes little. Paul Daugherty and H. James Wilson, in Human + Machine (2018), described the new roles emerging between people and machines; Ethan Mollick, in Co-Intelligence (2024), the daily work with AI as a colleague.

A company appoints in each department a person accountable for the AI systems in use, and a committee that decides which ones to test and with what data.

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AI Overview is the Google feature that shows, at the top of the search results, a summary answer written by artificial intelligence, with links to the sources used.

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Born as an experiment in 2023 under the name Search Generative Experience, it was launched in the United States in May 2024 and then extended to other countries. It changes the deal search used to rest on: fewer clicks to websites for simple questions, more value for in-depth and authoritative content, which is more likely to be cited as a source. It is the ground of generative engine optimisation.

Someone searching "what is churn" reads the definition on the results page itself, next to the sites it was taken from.

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An AI policy is the company document that sets which artificial intelligence tools may be used, with which data, for which activities and under whose responsibility.

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An effective policy also states where it is published, who checks it and how often it is updated. What the law looks at is whether measures are adequate and applied: a policy that nobody checks protects little, and a policy that slows work down too much pushes employees towards Shadow AI (the use of tools the company has not chosen).

Example. A financial firm allows the company AI assistant for summarising internal documents and prohibits it for customer data. The policy says so in writing, names the owner and provides for a review every six months.

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AI slop refers to texts, images and other content generated in bulk with artificial intelligence, flat, repetitive and often full of errors, published without human review.

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For a brand the damage is to reputation: readers recognise mass-produced content and stop trusting the source. The remedy is a review step with an owner before the content reaches the customer.

Example. A financial services firm publishes ten AI-generated articles a week, all with the same structure and a few wrong figures. Within months traffic falls and customers start pointing out the errors.

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An AI strategic vision is the conscious choice to use artificial intelligence as a strategic instrument and not only as a technology to manage.

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It takes the form of questions that challenge the foundations of the business model: instead of asking how to do something faster, it asks why it is done at all. Marco Iansiti and Karim Lakhani, in Competing in the Age of AI (2020), showed that companies built around data compete with a different operating model, not with one more tool; Ajay Agrawal, Joshua Gans and Avi Goldfarb, in Prediction Machines (2018), read AI as a fall in the cost of prediction, which changes which decisions are worth taking.

A company that wanted to automate its quotes realises, by asking why, that customers want a public price rather than a quote.

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The algorithm economy is the economic phase in which competitive advantage comes from how algorithms process data to guide decisions, more than from owning the data itself.

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The phrase spread from 2015 through the research firm Gartner, which presented it as the step after the big data economy. Raw data gains value when a system turns it into a choice that matters to the customer: a recommendation, a price, a message at the right moment. This is where the question of algorithm governance begins.

Two retail chains hold the same sales data; the winner is the one whose algorithm offers each customer the product about to run out in their pantry.

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Algorithm governance is a company's ability to understand and steer the algorithms of the digital platforms it communicates and sells on.

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Every digital channel is made of a medium and an algorithm which, like a film director, decides what content to show, to whom and when. Governing it means knowing its signals and building content and data that the director rewards, turning a black box into an ally. The subject has a public side too: in Europe the Digital Services Act requires large platforms to explain the criteria their recommender systems use to rank content, one piece of the European Digital Identity.

A company studies what a social network's algorithm rewards and reorganises formats and posting times instead of raising the advertising budget.

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Algorithmic bias is the set of preconceptions built into an algorithm. These are not simple technical errors: the algorithm is designed by human beings and trained on data produced by human beings, and it inherits their prejudices.

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The result is answers that are systematically distorted against some groups.

Example. If a search for «woman» returns almost only images of white Caucasian women, the algorithm has identified the concept of woman with one of its groups alone. In any automated assessment the same mechanism penalises whoever looks little like the past cases the model learned from.

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Always-on has two linked meanings. Applied to the consumer, it describes the permanently connected person who uses several devices and platforms every day and expects from companies immediate answers, personalised experiences and the ability to move from one channel to another, online and offline, without starting over.

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Applied to marketing, it describes the brand's continuous presence beside that person, assisting and informing them every day instead of appearing only in launch campaigns. The second meaning is the answer to the first: campaigns in bursts, designed for an audience that watched television at fixed times, leave empty the days on which the connected consumer searches, compares and decides.

A household appliance brand publishes user guides every week, answers in chat in the evening too and sends a maintenance reminder, instead of putting its whole budget into the Christmas campaign.

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Amplifying Signal Advantage is the phrase Enrico Giubertoni uses to sum up his work, and it sits in the brand next to his name.

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It says something precise: the advantage does not come from owning data, which everyone now owns, but from reading it sooner than others and turning it into a decision. The work consists of widening that distance.

Example. Two competitors receive the same signal: a long-standing customer stops asking for quotes. The first notices at quarter end while reading revenue, the second the following week while reading the CRM. Between the two there is a signal advantage, and amplifying it means making it systematic rather than lucky.

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Analytical Inertia is the condition of a company that looks at the past in its reports and hopes the future will resemble it. Enrico Giubertoni uses the term for reporting as an end in itself: dashboards that describe and do not drive action.

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Example. A company launches three artificial intelligence pilots, each with its own dashboard, and none of them changes a decision: a new form of Analytical Inertia disguised as innovation.

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1 article explores this topic

Anchoring

Subject area Persuasion

Anchoring is the effect by which the first piece of information received sets the yardstick for everything judged afterwards, even when that information is barely relevant.

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In the articles it appears as anchoring bias, the systematic distortion of judgement produced by the first figure or the first data point encountered, among the traps that warp competitive analysis. Recognizing it is the first step towards reducing its impact on decisions.

Example. A salesperson opens the negotiation at full list price and then grants ten per cent: the customer values the offer starting from that first figure. The same final price, presented straight away as a «net price», feels higher.

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Anderson, Chris

Subject area Process and organisation

also known as: Chris Anderson

Chris Anderson is an American journalist and author, editor-in-chief of Wired from 2001 to 2012, and one of the writers who explained the internet economy while it was taking shape.

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He should not be confused with the curator of the TED conferences, who shares his name. His main ideas come in three books: - «The Long Tail», first a Wired article in 2004 and then a book in 2006. The digital economy makes an almost endless supply of niche products economically sustainable. The logical step is this: when shelf and warehouse cost almost nothing, many products selling a little are together worth as much as the few hits; - «Free: The Future of a Radical Price» (2009), a conceptual basis for understanding the forms of free and designing freemium strategies (the model where the basic service is free and advanced features are paid for); - «Makers» (2012), on digital manufacturing and additive manufacturing bringing production within reach of small teams. The site's Italian blog calls «The Long Tail» one of the essential books for living in the new century.

Example. A distributor of laboratory chemicals lists online thousands of rare reagents no physical warehouse would stock: each sells little, but together they bring in revenue the shorter catalogue never reached. This is Anderson's long tail applied to an industrial market.

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Annual contract value (ACV) is the average yearly value of a contract, calculated by dividing the total value by the years it runs.

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It is used for multi-year contracts and subscriptions, and allows customers with different durations to be compared. It guides the choice of sales model: a high ACV justifies dedicated sellers and account-based marketing programmes, a low ACV calls for more automated channels. Together with customer acquisition cost it shows how long a customer takes to pay back what it cost to win them.

Example. A maintenance services company signs a three-year contract worth ninety thousand euros: the ACV is thirty thousand. Against an acquisition cost of fifteen thousand euros, the customer pays back the sales spend in six months.

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An API (application programming interface, the interface that lets one program talk to another) is the documented door through which two systems exchange data without a person retyping it.

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An open interface turns a product into an ecosystem, because other developers add services the manufacturer never imagined. Its commercial weight shows through its absence: two systems that each work perfectly on their own hand the data over manually, and the manual hand-off is where the data starts to age.

Example. The digital storefront of a retail chain has to read stock levels from the warehouse system. With an interface between the two, the promise on screen holds all day; with a file exported every night, it holds until the first sell-out in the afternoon.

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AR and VR stand for Augmented Reality and Virtual Reality. They let a customer try a product when buying or researching at a distance, without physical contact with the product.

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The difference: Augmented Reality overlays digital elements on the real world framed by the camera, so the lipstick appears on your own lips in real time; Virtual Reality replaces the real world with an entirely digital environment, usually entered with a headset, for example a shop or a beauty cabin rebuilt in three dimensions.

Example. The case below is constructed. A manufacturer of packaging machines sends the customer an augmented reality app: the plant manager points the camera at the shop floor and sees the machine at full scale, with its footprint and the lanes for forklifts. With a virtual reality headset the same customer walks the whole line before it exists, and objections about space surface before the order rather than during installation.

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Archetype

Subject area Persuasion

An archetype is a recurring figure the audience recognizes without explanation: the hero and the other figures of the «language of myth», the phrase Enrico Giubertoni uses for the universal values and deep symbols that resonate with the collective unconscious.

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In his texts it has two uses: the values a brand narrative draws on, and the representative figure a target persona (the typical portrait of the customer being addressed) is built from. Selection matters more than quantity: a few archetypes the departments actually use beat many portraits that stay on a slide.

Example. A window manufacturer builds two customer portraits: the surveyor who orders a hundred units and the family renovating once in a lifetime. Those are two archetypes, and the sales network actually uses them because there are few of them and they are recognizable.

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Artificial intelligence is the set of computer systems able to perform tasks that call for human cognitive faculties: reasoning, understanding language, recognising images, learning from data.

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In Enrico Giubertoni's articles the term almost always arrives with a caveat about method: whoever holds it to be a tool to be managed reduces it to a cost centre to be optimised, while the competitive advantage comes from the organization that governs it, from the org chart, the roles and the culture, before the model that was bought. That is where companies slip: buying a platform is far easier than redesigning roles, decision flows and data responsibilities.

Example. A management team buys a licence, hands it to Marketing and Sales and announces the project, while roles and responsibilities stay exactly as they were. The tool sits on top of an unchanged process, and the pilot closes without having changed a single decision.

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23 articles explore this topic

Attribution is the rule by which a company decides which channel, department or touchpoint gets credit for a sale. It becomes the joint where money leaks whenever that rule stays implicit: as long as the origin of a lead and the place of delivery live in two separate records, attribution is one opinion against another, and in the boardroom the last speaker wins.

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The rule gets written first, and it holds for everyone.

Example. A customer checks the price on a phone while standing in the shop, then buys online. The act is one, and inside the company its attribution is contested between two divisions with two sets of accounts and two bonus schemes: the fix starts with a single record that keeps the lead's origin and the place of delivery together.

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Augmented reality (AR) is the technology that overlays digital elements (images, text, three-dimensional objects, sounds) on the real world framed by a screen or seen through transparent glasses, in real time and consistently with the space.

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Unlike virtual reality it does not cut the user off from reality: it enriches it. The phrase was coined in 1990 by Tom Caudell, a Boeing researcher, for a system that showed workers the layout of the cables to fit; in 1992 Louis Rosenberg built the first working system for the US Air Force. It reached the general public through phones: in 2016 the game Pokémon Go, then social media filters and virtual try-ons of make-up, glasses and furniture. Unlike the metaverse, augmented reality is firmly built into marketing processes, and increasingly so thanks to artificial intelligence and phygital: it lets people try a product without touching it, and in cosmetics it has become a sales tool.

A customer frames their living room with the phone and sees the sofa already placed between the walls, in different upholstery colours, before ordering it.

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Augmenting human intellect is the idea that the computer should amplify people's intelligence to solve complex problems, in a collaboration between people and machines.

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It was formulated by the American Douglas Engelbart in 1962 in the essay Augmenting Human Intellect, following two earlier visions: the Memex imagined by Vannevar Bush in 1945 and the human-computer symbiosis described by J. C. R. Licklider in 1960. To develop it Engelbart founded the Augmentation Research Center at the Stanford Research Institute, and in 1968 he showed the mouse, hypertext and video conferencing in a single public demonstration. It is the conceptual ancestor of AI used as a copilot, and of the idea of human-in-the-loop.

An analyst who uses AI to explore in an hour hypotheses they would have tested alone in a week, keeping the decision for themselves.

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Authority

Subject area Persuasion

Authority is the credit granted to whoever is speaking, and it comes from demonstrated competence and from consistency between what is said and what is done.

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It applies to people and to websites: an authoritative salesperson knows the product in depth and handles objections professionally, and a site that is authoritative on a topic passes that credit to its own pages, to the point that search engines and artificial intelligence systems pick it as a source.

Example. In a retail outlet the assistant who knows the product in depth, proposes tailored solutions and handles objections professionally builds a professional authority from which a more solid relationship with the public grows, and it shows in the outlet's overall performance and in customer loyalty. On a website, in-depth articles linked to each other around a pillar page, the page that covers a topic in full, concentrate authority on that topic and pass it on to the linked pages.

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Automation is the execution of a rule a person wrote beforehand: the criterion is chosen by whoever writes the rule, and the machine applies it.

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In Enrico Giubertoni's articles it serves as the term of comparison for agentification (the shift to systems that choose by themselves the steps for reaching a goal they have been assigned), and the recurring misjudgement is precisely confusing the two: an agent is delegated an executive autonomy of reaction inside defined purposes, while the vision, the strategy and the decision that direct that purpose stay with a person. In marketing it takes the shape of marketing automation: software that crosses complex data to segment an audience, recognise when a segment is ready to buy and adapt the messages accordingly.

Example. A bank connects its customer database to its sending platform and sets one rule: whoever opens a current account receives the message about the savings plan (investing in small monthly instalments) twenty days later. The Marketing manager chose the criterion, the machine carries it out, and responsibility for that message stays with whoever wrote the rule.

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Availability bias (or the availability heuristic) is the tendency to judge an event more likely the easier it is to recall, because it is recent, frequent in the news or emotionally charged.

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It was described by the Israeli psychologists Amos Tversky and Daniel Kahneman in 1973, within the research programme on mental shortcuts (heuristics) that founded behavioural economics. It leads to overrating conspicuous risks and underrating quiet ones, and it is why a well-told story weighs more than a statistic.

After news of a cyber attack on a competitor, a company moves its whole budget to security and neglects the slow loss of customers.

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An avatar is the digital figure a person uses to represent themselves in a virtual environment: a three-dimensional character in a metaverse or a video game, a profile picture, an animated version of oneself.

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The word comes from the Sanskrit avatāra, "descent", which in the Hindu tradition means a deity taking earthly form. The digital sense was born with Lucasfilm's online game Habitat (1986) and spread with Neal Stephenson's novel Snow Crash (1992), where avatars live in the metaverse. For a brand the avatar is also a customer to dress and to serve: fashion and cosmetics sell digital garments and make-up designed for it. Outside gaming, however, this kind of experience has not yet managed to become a stable part of companies' marketing processes.

A person enters a gaming platform with their avatar and buys it a digital jacket from a fashion brand, identical to the one sold in the shops.

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Average order value (AOV) is the average worth of a single purchase, revenue divided by the number of receipts or orders.

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It reports what happened at the till, while the reasons why it happened sit in the signals upstream: footfall, the ratio of visitors to buyers, dwell time. Those are the signals you can act on the following week.

Example. A chain's head office measures sign-ups, attendance and satisfaction for its channel training; the shop measures average order value and reordering. Each side measures what it controls, the stretch joining the two measures has no owner, and that is precisely where the money leaks.

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B

B2B, short for business to business, means selling products or services from one company to another. Compared with selling to consumers it has longer buying cycles, more people involved in the decision, higher amounts and relationships that last for years.

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These traits make tools such as the ideal customer profile, account-based marketing and marketing and sales alignment central in B2B, and a customer's value shows in lifetime value more than in a single order.

Example. An industrial valve manufacturer sells to plant builders. Each order goes through engineering, purchasing and management, takes six months and brings repeat orders for ten years.

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B2C, short for business to consumer, means selling products or services from a company to private individuals. Compared with B2B (business to business) it has faster decisions, often made by one person, lower amounts and far larger numbers of customers.

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That is why mass channels, direct email marketing, advertising and the conversion rate of physical and online stores weigh more in B2C.

Example. A bank offers the same account to both businesses and households. Households open it in ten minutes in the app, businesses go through a meeting with a relationship manager: two journeys for the same product.

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The bandwagon effect is the tendency to adopt a behaviour or a belief because many other people already have. The name comes from nineteenth-century American politics, when the band's wagon led election parades and "jumping on the bandwagon" meant siding with whoever seemed to be winning; the economist Harvey Leibenstein brought it into demand theory in 1950.

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The more an idea spreads, the more followers it attracts, regardless of the evidence for it. For a company it is the risk of chasing market trends without asking whether they serve its own customers; for marketing it is a lever, related to social proof.

A company opens an account on an emerging social network only because its competitors have, without knowing whether its audience is there.

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Binaural beats arise when two tones of slightly different frequency reach the two ears separately, usually through headphones.

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The brain perceives a third sound, a beat equal to the difference between the two frequencies. The phenomenon was discovered in 1839 by the German physicist Heinrich Wilhelm Dove, and brought back to attention in 1973 by the biophysicist Gerald Oster in an article in Scientific American. Some theories hold that the beat can steer brain waves towards states such as relaxation or concentration; the scientific evidence is still mixed, which is why the subject calls for caution when it enters a product's communication.

A 200 hertz tone in the left ear and a 210 hertz tone in the right produce a perceived beat of 10 hertz.

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A blockchain is a digital register shared among many computers, in which information is written in blocks linked one to the next, and which can no longer be deleted or changed in secret.

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The simplest picture is an account book of which every participant holds an identical copy: each new line is checked by everyone before it is written, and if someone tries to change an old line in their copy, the other copies contradict it at once. That is why no central authority, such as a bank or a notary, is needed to guarantee the register is true: the fact that everyone holds it is the guarantee. Each block carries a digital fingerprint (hash) of the previous one, and changing one would break the chain. The idea of timestamping digital documents in a chain comes from Stuart Haber and W. Scott Stornetta (1991); the first working blockchain was born in 2009 with Bitcoin, the digital currency described in 2008 by an author who remains anonymous, Satoshi Nakamoto. In 2015 Ethereum, conceived by Vitalik Buterin, added smart contracts, small programs that carry out an agreement on their own when the conditions are met. Since 2018 the European Union has been building its own infrastructure, EBSI (European Blockchain Services Infrastructure), to certify diplomas and public documents across member states. Beyond digital currencies it is useful wherever several parties who do not know each other must trust the same data: tracing a supply chain, a degree, a certificate of authenticity.

A wine bottle carries a code: by scanning it, the customer sees on a blockchain the vineyard, the harvest date and every step to the shelf, recorded by the different players in the supply chain and which none of them can touch up afterwards.

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Bounce rate is the share of visits that end on the landing page, with the visitor leaving from there. In the one article that cites it, it sits among the signals of how useful a page felt, read together with average time on page and exit rate.

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Example. The category pages of a company site pull traffic from search and show a high bounce rate. Visitors arrive and stop there: the site's internal structure sends them back to start the search over, and the category taxonomy is steering navigation badly.

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Brand as a platform is the brand that becomes a single point of reference for the customer, because it gathers information, services, support and relationships into one consistent environment.

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The brand orchestrates every touchpoint, digital and physical, and moves from promoting products to building an ecosystem that accompanies the customer. Enrico Giubertoni developed the concept in his work on digital strategy in cosmetics, where the beauty brand becomes the place where the customer finds diagnosis, advice, virtual try-on and community, even before the product.

A sports brand whose app records workouts, suggests training plans, organises events and sells the right equipment.

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Brand equity is the value a brand adds to a product or service compared with the same product without that brand. It arises from the consumer's perception and experience: awareness, perceived quality, associations, loyalty.

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David Aaker, who theorised it in Managing Brand Equity (1991), describes it as a set of assets and liabilities linked to the brand, which can add value to the offer or take it away; in 1993 Kevin Lane Keller read it from the customer's side, as the difference that knowing the brand makes to their response. It is measured by the price premium customers accept, by loyalty and by resilience in a crisis.

Two drills with the same specifications, made in the same factory: the one from the well-known brand sells at a higher price and with fewer discounts.

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Brunsviga is the brand of mechanical calculators built by Grimme, Natalis & Co. of Braunschweig, Germany, and takes its name from the Latin form of the city.

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They are pinwheel calculators: at the end of the nineteenth century the company licensed the design of Willgodt Theophil Odhner, and its engineer Franz Trinks improved it until it was fit for large-scale production. In 1921 the company became a joint-stock company, and the Brunsviga name covers a family of models found in German and European offices for much of the twentieth century. Among them: - the Brunsviga Trinks MR, the compact model from the years of the First World War; - the Brunsviga 13, produced between the 1920s and the Second World War. From 1922 to 1927 the neighbouring Rema Patent maker, also from Braunschweig, effectively merged into the firm, and some of its models were sold under the Brunsviga brand. It is one of the best-known European names among mechanical technologies of intelligence.

Example. The case below is constructed, because the term does not yet appear in the articles. A German bank in the 1930s calculates interest on accounts at the end of the quarter: every clerk has a crank calculator on the desk, and the word Brunsviga on the cover is enough to name the type of machine, as would later happen with the name of a computer brand.

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The Brunsviga 13 is a pinwheel calculator model by Brunsviga, built by Grimme, Natalis & Co. of Braunschweig. According to the Rechnerlexikon production ran from 1927 to 1943, and the pre-war models always came in black; green arrived with the post-war versions.

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It is a desk machine with three elements that explain its use in the office: - the setting levers, one per digit, which push out the pins of the discs; - the sliding carriage, which holds the result register and the revolution counter and shifts one position to multiply by ten; - the side crank, turned forwards to add and backwards to subtract. The mechanism is the one devised by Willgodt Theophil Odhner and developed in Germany by Franz Trinks, and it belongs to the technologies of intelligence that brought mechanical calculation into offices before the computer.

Example. The case below is constructed, because the term does not yet appear in the articles. The accountant of a chemical company in the 1930s divides the cost of a batch by the kilos produced: he sets the cost with the levers, shifts the carriage and turns the crank backwards until the bell rings, then reads the quotient in the revolution counter.

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The Brunsviga Trinks MR is a pinwheel calculator model by Brunsviga, built by Grimme, Natalis & Co. of Braunschweig from 1916 to 1924.

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MR stands for Miniature Rechenmaschine, meaning "miniature calculating machine": it is a compact version of the firm's desk machines. The Trinks name refers to Franz Trinks, the engineer who developed the company's pinwheel models on the design of Willgodt Theophil Odhner. According to the Rechnerlexikon the label Trinks-Brunsviga is an addition to the name meant to stress the quality of the machines, so finding it on a machine does not identify a variant. The model belongs to the mechanical technologies of intelligence and predates the Brunsviga 13.

Example. The case below is constructed, because the term does not yet appear in the articles. A manufacturing company in the 1920s sends its inspector to audit the accounts of its branches: a compact calculator fits in the suitcase and travels with him from city to city, where a desk machine would stay at headquarters.

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A budget is the share of resources a company assigns to an activity over a period, and in marketing it is above all an allocation decision: how much goes to each channel and how much to the skills still to be built.

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The figure on its own says little, because having a budget is no guarantee of allocating it well: the return depends on the capability of the team steering it. The recurring choice in the articles is about destination: less spend on interrupting the consumer with traditional advertising, more on accompanying and assisting them.

Example. In the fourth quarter management allocates next year's budget and adds a line for training on new tools, artificial intelligence included. The same sum spent entirely on advertising space buys twelve months of visibility; spent partly on the team's skills it leaves a capability that is still there the year after.

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A business development representative (BDR) is the sales role dedicated to actively finding new customers: they identify companies, find decision makers and open conversations through calls, messages and cold emailing.

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They work on outbound marketing, while the sales development representative more often handles contacts coming from marketing. In account-based marketing programmes the BDR works the target account list and takes target companies as far as the first meeting.

Example. A technical packaging manufacturer wants to enter the pharmaceutical sector, where it has no customers. A BDR maps sixty companies, identifies the purchasing and quality managers in each, and within three months brings the sellers nine meetings.

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Business intelligence (BI) is the set of methods and tools that collect the data produced by a company's different departments, connect them and show them in dashboards and reports that support decisions.

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The term in its modern sense was first used by Hans Peter Luhn, an IBM researcher, in the 1958 article «A Business Intelligence System»; Howard Dresner, a Gartner analyst, spread it at the end of the 1980s. Its value lies in cross-referencing data. The data of a single department tells half the story, while BI places side by side, for example, e-commerce sales and physical store sales, and reveals behaviours that no department sees on its own.

Example. A European brand with an e-commerce site and stores cross-references the data of the two channels and finds that people living near a store use the online cart as a reminder and then buy in the store.

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A business unit is a division of a company with its own products, customers and accounts, led by a manager accountable for its revenue and margins.

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In companies organised by business unit, each unit tends to choose its own tools and methods: that is where the data a company owns and does not turn into decisions accumulate, along with the misalignments between departments that slow shared work down.

Example. A chemical group has three business units: paints, adhesives and additives. Each has its own price list, sales force and accounts, and each has adopted a different AI assistant.

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A buyer persona is the character built at the desk to stand for whoever will use the product, kept as close as possible to the real customer's feelings, habits and behaviour.

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Enrico Giubertoni sets it against the target (the group of customers a company wants to sell to, described in broad categories): the target stops at socio-demographic variables, age, sex, role and location, while the persona digs into psychographic ones, identity and interests, buying habits, the places people spend time in and the way they decide to buy. It is one of the variants of the persona, the method born with the designer Alan Cooper in 1999; the purchase-oriented variant was developed above all by Adele Revella, founder of the Buyer Persona Institute, in the book Buyer Personas (2015).

Example. Two customers share an age, a role and a city. One walks into the shop after reading reviews, the other orders from a phone at eleven at night. To the target they are the same row; to the buyer persona they are two different people, and the site has to be designed so both reach the end.

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Buzz marketing is the strategy of getting people to talk about a brand or a product and letting the conversation spread on its own, face to face and online.

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The buzz is that murmur of excitement. Emanuel Rosen was the first to describe it systematically, in The Anatomy of Buzz (2000), which studies how word of mouth travels through networks of relationships. It works when it grows from a shared experience worth telling, because word of mouth influences buying decisions more than advertising; it differs from viral marketing, which relies on a single piece of content to pass around.

A surprise launch for a few guests, who tell their contacts about the event before the official announcement.

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A call to action (CTA) is the explicit invitation to take the next step: ask for a quote, sign up, book a visit. The wording and the position change the number of clicks and conversions, and the same call has to be calibrated on the search intent of whoever arrives, on what that person wanted when they typed their question: to get informed, or to buy.

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Example. On a price list page «Request a quote» works with people ready to buy, while those arriving from an informational search respond better to «Download the comparison of the three options». Rereading the archived versions of your own pages, and of your competitors', shows which calls generated clicks and which were ignored.

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Cart abandonment refers to visits in which a user adds products to an e-commerce cart and leaves the site without completing the purchase.

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It is measured as a rate: abandoned carts over carts created. The most frequently cited causes are shipping costs discovered at the last step, mandatory registration and a complicated checkout. A high rate does not always point to a flaw in the site; on closer analysis it can reveal a different use of the cart, for example as a reminder to buy later in a store. That is why the figure should be cross-referenced with the other channels before acting.

Example. An e-commerce site has many full carts and few sales. Cross-referencing its data with the stores' data shows that abandoned carts come mostly from people living near a store, where they complete the purchase.

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A case study is the documented account of a real intervention, with the starting scenario, the choices made and verifiable results. It holds as proof when it carries numbers and sources the reader can check, and it shows a method at work.

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Example. A digital training course from 2010 becomes a case study because the examining board's minutes record a measurable fact: most of the internships continued as working relationships beyond the agreed term, something the agreements did not provide for. The document makes the result checkable by the reader, and the lesson transferable to another organization.

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Change management is the discipline that steers company transformations toward one specific outcome: innovation, meaning a concrete and lasting improvement in how the business creates value.

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Enrico Giubertoni treats it as the real content of any technology project, because an organisation is a living system of structures, processes and cultures, and the work consists of creating the conditions in which it learns to evolve on its own.

Example. An AI assistant lands in the sales force and produces results only once the way a commercial request gets qualified changes too. Reps need sharpened skills for the role they hold (upskilling) and, for some, retraining toward a new one (reskilling). Without that work, the technology simply adds itself to the problems already there.

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Churn prediction is the use of a predictive model to estimate which customers are about to stop buying or cancel a service.

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The model reads signals such as falling purchases, calls to customer service or lower use of the service, and gives each customer a probability of leaving. Born in telecoms and banking, where customers have a contract and churn shows on the day of cancellation, it is used today in every subscription business. It allows action before the customer leaves, with targeted retention, and its worth is measured by the customer lifetime value it saves.

A telecoms company calls the customers the model flags as at risk with a dedicated offer.

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Citizen journalism is news produced by ordinary citizens, often eyewitnesses, who become primary sources with a smartphone and a connection.

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The first large experiment was South Korean: OhmyNews, founded in 2000 by Oh Yeon-ho with the motto "every citizen is a reporter". The American journalist Dan Gillmor theorised it in We the Media (2004), and in 2006 Jay Rosen spoke of "the people formerly known as the audience". The 2004 Indian Ocean tsunami and the 2005 London bombings were reported by witnesses before newsrooms; in Italy it happened in the hours after the 2009 L'Aquila earthquake. It arrives before professional journalists, but without their verification: that is why it lives alongside the risk of false news, and why newsrooms created teams dedicated to verifying user content.

In the hours after the 2009 L'Aquila earthquake the first updates came from residents, not from newsrooms.

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Click-through rate (CTR) is the share of people who click an ad or a search result out of all those who were shown it. It measures how well a result gets picked among the others on the same page, and in these articles it usually keeps its English form even in Italian text.

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In email it is read alongside click-to-open rate, which counts clicks on opened emails only and measures the strength of the content apart from that of the subject line.

Example. According to a 2023 Schema App analysis of its own clients' pages, pages that adopt structured data, the labels that tell search engines what a page contains, recorded a click-through rate 40% higher than pages without them. The same content, displayed better on the results page, gets chosen more often.

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Click-to-open rate (CTOR) is the share of clicks calculated on opened emails only, rather than on all emails sent. It measures how convincing the content is for those who already opened it, separating it from the effect of the subject line.

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It is read alongside CTR (clicks over all emails sent) and open rate: a high open rate with a low CTOR means the subject line promises something the text does not deliver.

Example. A machine tool manufacturer sees that its technical newsletter has a good open rate but few clicks. CTOR shows the problem lies inside the message: the main link sat at the bottom after four paragraphs, and moved to the top it doubles the clicks.

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Cold emailing is sending individual emails to people who do not know the sender yet, chosen one by one by role and company.

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Each message names the recipient and their problem, and usually belongs to a sequence of three to five emails a few days apart. It is a tool of outbound marketing, and in account-based marketing it often opens the first conversation with target accounts. It differs from direct email marketing in number and care: a few dozen messages written for one person against thousands of copies of the same message. The measures that count are reply rate and meetings booked, more than opens.

Example. An industrial process consultant writes to thirty plant managers in the chemical sector. Each email opens with a public fact about the plant, such as an announced expansion, and asks for a twenty-minute conversation: seven reply.

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The comfort zone is the condition in which a person, a group or a company operates with familiar habits and without anxiety, because everything is predictable.

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The expression entered management vocabulary with Judith M. Bardwick, whose book «Danger in the Comfort Zone» (1991) describes organisations in which security lowers commitment; behind it lies the Yerkes-Dodson law (1908), according to which performance grows with a moderate level of tension and falls when tension is missing or excessive. For marketing the concept works in two directions. A smooth buying experience creates a comfort zone for the customer that brings them back; a department that stays in its own stops seeing market changes.

Example. A sales network that renews the same contracts with the same customers every year hits its targets effortlessly, until a competitor takes away the three largest customers with an offer nobody had foreseen.

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Competitive advantage is the structural reason a company outperforms its rivals and manages to defend that gap over time.

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In Enrico Giubertoni's writing it has moved from owning something to knowing how to use it: with data now within everyone's reach, the advantage comes from the mastery with which algorithms turn it into decisions, and from how fast those decisions reach the market.

Example. A bank builds its fraud detection system in house, because that capability is its competitive advantage, and buys payroll processing from outside. The build-or-buy choice resolves into one question: which of the two could a competitor copy within a quarter.

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Confirmation bias is the tendency to seek, interpret and remember information that confirms what one already thinks, overlooking information that contradicts it.

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The British psychologist Peter Wason brought it to light with his experiments in the 1960s; Daniel Kahneman, winner of the 2002 Nobel prize in economics, described its role in decision-making in Thinking, Fast and Slow (2011). In Italy Andreina Mandelli has worked on bias in marketing decisions and in our relationship with algorithms. In companies it leads people to read data as proof of the chosen strategy and to ignore the weak signals of change; social media algorithms amplify it, because they show each person what confirms their tastes.

Blockbuster's managers found in the data confirmation that in-store rental was irreplaceable, and gave no weight to customers' irritation at late fees and unavailable films.

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Connotation is the layer of meaning a sign carries beyond its literal function: the values and the idea of the world that attach themselves to a name or a product.

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In Enrico Giubertoni's articles the word names the leaning that someone or something carries around. In November 2007 the blog Ecoweb becomes Buzzes.eu, because its author's European connotation pushes him towards the .eu domains (the European suffix of web addresses) that had just been created. At SANA 2016, the Salone Internazionale del Biologico e del Naturale, the organic and natural products fair held in Bologna, his talk deals with the echo on social networks generated by natural-connotation cosmetics, where the word qualifies a product category. Much of the work on a campaign happens on this plane, and it often happens while people believe they are working on product features.

Example. A delicatessen puts two oils of the same origin in the window: one in a dark glass bottle with a rough paper label, the other in a clear plastic bottle. The literal level is identical, the connotation is not, and the price the customer accepts follows the connotation.

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Consent to processing is the declaration by which a person authorises a company to use their data for a stated purpose. It is one of the legal bases set out in European law, and in commercial work it behaves as an entry requirement: a retailer checks consent, security and declared purpose before opening any data flow to a supplier.

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Treat it as paperwork to sort out at the end of the project and you discover it once the flow is already built and has to be rebuilt.

Example. A customer community works as a channel when the company holds the list itself, with consent collected and the identity of its members known. The same conversations living only on someone else's platform remain rented ground, and the day that platform changes its terms the relationship stops.

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Content governance is the set of roles, processes and rules through which an organisation decides who creates, approves, updates and retires content.

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It ensures consistency of tone and quality, prevents duplicate or outdated pages, and keeps the site's structure intact over time even when people change. It is part of content strategy, a discipline made known by Kristina Halvorson with the book Content Strategy for the Web (2009).

Every page has an owner and a review date; when the date comes, it is updated or retired with a redirect.

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Content marketing is the production of material that answers a customer's question before that customer asks for a quotation.

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In the articles the strategy starts from the problem to be solved and reaches the product at the end, and it is judged on indicators declared up front: when those indicators are missing, the count of published pieces becomes the only measure available.

Example. A machinery manufacturer publishes a technical sheet every week and counts the sheets. Rebuilt around the customer's problem, the same output changes shape: the sheets become answers to the questions reaching customer service, and the indicator becomes how many of those questions stop arriving by telephone.

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Conversational commerce is commerce based on conversation. Instead of a catalogue to scroll through, the «electronic shelf» of traditional e-commerce, the user talks with a system, usually an advanced chatbot, which through targeted questions finds the products that suit the person best.

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Today the sector starts from selling inside a conversation on messaging apps or chats. It is set to spread through the personal shopping assistant built into e-commerce sites, which works as a new search engine based on dialogue.

Example. The case below is constructed. A tool manufacturer puts an assistant on its website that asks the customer which material they need to drill, with which machine and at what workload, and after the third answer suggests the two suitable bits with a link to order them. The catalogue is still there, and the customer reaches the product through the questions.

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Conversion rate is the share of people who take the expected action out of all those who had the chance to take it: purchases over visits, enquiries over store entries, contracts over leads handed to sales.

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Its meaning changes with where the ratio is cut, so numerator and denominator get declared every time. It is one of the quantitative indicators of how much an audience moves, while the reasons it moves live in qualitative data.

Example. A retail network reads four indicators together: footfall, conversion rate, average basket and total sales. A drop in sales with stable footfall is a conversion problem, with stable conversion it is a traffic problem, and the combination points to the department where the cause sits.

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Conversion rate optimisation (CRO) is the work of raising the share of visitors who take the expected action, by changing the path rather than the volume of traffic.

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It starts by locating the real barrier: sometimes it is doubt about the product, more often it is the path, and in that case sending more people at the same obstacle multiplies the loss.

Example. In an industrial services company on recurring subscription, business-to-business, over 50 million in revenue in its reference market, ninety-eight paid visitors out of a hundred left the site without even starting the enquiry form, and the conversion gap between phone and desktop was roughly twenty times. Perimeter: the core business line (the main activity, the one most of the revenue comes from) on the paid search network, direct measurement of 16 July 2026, first half of 2026 against first half of 2025. Conversion rate optimisation starts at that form and at the path leading to it, and an immersive experience added to the product page would have left that number where it was.

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A copilot is an artificial intelligence system that proposes an answer and leaves the choice to the person, every single time: the decision stays human, while what changes is the speed at which the proposal reaches the table.

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The comparison that places it is with automation, where the criterion was chosen by whoever wrote the rule, and with an agent, which picks the next step by itself inside an assigned perimeter: here the person decides every single time. In Enrico Giubertoni's texts the word appears as a product name, Bing Copilot, next to Search GPT and Google Gemini, among the engines that read a site's structured data to build their own answers.

Example. On the shop floor a sales assistant queries a digital assistant about the model the customer is holding and gets availability, alternatives and warranty terms in three seconds. The system proposes, the person chooses what to say and owns the advice.

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Copyleft is the reversal of copyright devised by Richard Stallman in the 1980s: it uses the tools of copyright law to get the opposite effect.

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The author keeps the rights and allows everyone to use, modify and redistribute the work, on one condition: whoever redistributes it, modified or not, must grant the same freedoms under the same terms. The name plays on right and left: from «all rights reserved» to «all rights left». The practical consequence is that the work's freedom travels down the chain of derivative versions, and nobody can lock it inside a proprietary product. The best-known software example is the GPL; in Creative Commons licences the equivalent is the SA clause (Share Alike). Copyleft differs from permissive licences, such as MIT or BSD, which only ask for credit to the author and leave whoever reuses the code free to close their own version.

Example. The case below is constructed, because the term does not yet appear in the articles. A university chemistry lab publishes a safety manual under CC BY-SA; a chemical company adapts it to its own plants and shares it with suppliers: the adapted version carries the same licence, so anyone can improve it in turn.

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Core Web Vitals are the three measurements Google uses for a page's technical experience: how long before the main content appears, how promptly the page answers the first interaction, how much the layout shifts while loading continues.

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They count because they feed into ranking, and because a slow page loses the visitor before the content has had its chance.

Example. A manufacturer's site has image-heavy product pages that keep loading while the visitor is already reading, and the text jumps under their thumb. Phone visitors leave before the enquiry form, and the fault shows up in Core Web Vitals before it shows up in the number of enquiries.

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The Cosmetics Marketing Plan (CMP) is the eight-step method Enrico Giubertoni created in his book I social nella Cosmesi (Social media in cosmetics) to design the digital strategy of a beauty brand.

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It is both strategic and tactical: it helps set the ultimate goals of the campaign and provides the operational tools to reach them. It builds on the Pain/Gain model, the customer's pain points and gain points, to identify the values and content that differentiate the product and give the reason why, to be turned into an exponential approach.

Example. The case below is constructed. A sun-care brand starts from the customer's pain point, the fear of shiny skin in the city, and from the gain she is after, protection that stays invisible under make-up. From those two points it draws the reason why, the texture nobody can see, and on the eight steps of the CMP it builds a content calendar in which every post proves that single promise.

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Cost per acquisition (CPA) is a campaign's spend divided by the number of completed actions the campaign aimed for: a purchase, a quote request, a sign-up.

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It is used mostly in digital advertising, where it is often also the way the campaign is paid for. It differs from cost per lead, which counts contacts, and from customer acquisition cost (CAC), which adds all sales and marketing spend for each new customer. A low CPA on an action loosely tied to revenue is only an apparent result.

Example. A machinery rental company spends three thousand euros on advertising and gets sixty quote requests: the CPA is fifty euros. Only six requests become contracts, and the figure that matters to management is the cost per signed contract.

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Cost per click (CPC) is the amount an advertiser pays each time someone clicks its ad. The price is set by an auction, and in an auction the price follows the number of bidders: the more advertisers buying the same space, the higher it climbs, however well the campaign is built.

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Example. A components manufacturer watches its cost per click rise from one year to the next, with the same settings and the same agency. The cause is the number of competitors who entered the same auction: raising the bid buys space that is already crowded, and the useful move is to change the channel mix.

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Cost per lead (CPL) is the average price of one interested name, a person who hands over their contact details. It is the easiest of all indicators to push down: an ad platform told to optimise for the number of conversions sends spend where conversions are cheap, and cheap conversions are almost always the least valuable ones.

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Example. Cost per lead improves meeting after meeting while the value of signed contracts stays flat. The line of configuration asking the system to optimise for the number of leads had sat there for months, doing exactly what it had been asked to do.

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Cost per mille (CPM) is what an advertiser pays for a thousand views of its ad, whatever the number of people who click it.

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It exists to compare the price of advertising space across channels: it states what it costs to be seen, while what being seen is worth sits in other indicators.

Example. A retail chain compares two platforms and finds the same cost per mille. The decision moves elsewhere, onto which of the two brings people who then walk into a store, because the price of visibility is identical and the value of what follows is not.

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Creative Commons is the non-profit organisation founded in 2001 by Lawrence Lessig, and also the family of licences that bears its name.

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Lessig, promoting the idea of a «free culture», raised core questions about copyright in the digital age. The practical answer is a shift from «all rights reserved» to «some rights reserved»: the author keeps the copyright and states in advance what others may do, so nobody has to ask permission case by case. The licences are built from four clauses: BY (attribution, credit the author), SA (Share Alike, derivative works carry the same licence), NC (Non Commercial, no commercial use) and ND (No Derivatives, no changes). These are the six licences: - CC BY: anything goes, commercial use included, as long as the author is credited; - CC BY-SA: as above, and derivative works stay free in the same way; - CC BY-NC: use and changes allowed, for non-commercial purposes only; - CC BY-ND: redistribution allowed, commercial too, but without changes; - CC BY-NC-SA: no commercial use, and derivatives carry the same licence; - CC BY-NC-ND: the most restrictive, the whole work is shared with credit, unchanged and without profit. CC0 stands apart: with it the author waives their rights as far as the law allows and moves the work towards the public domain. Every licence has its own badge showing the clause codes. Creative Commons licences are designed for text, images, music and data; for software the organisation itself recommends dedicated licences such as the GPL.

Example. This glossary is published under the CC BY-NC 4.0 licence: anyone can reuse an entry in university lecture notes or on a consulting firm's blog, as long as they credit the author and do not use it to sell a product.

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Cross-selling is the sales technique of offering customers products or services that complement what they are buying. It raises the value of each purchase and makes use of a customer already won, so it improves the ratio between revenue and acquisition cost.

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It differs from up-selling, which offers a higher version of the same product. In e-commerce it took the form of the "customers who bought this also bought" suggestions made famous by Amazon; in a shop it works only if the complementary product is really in stock, which is where integration with the ERP becomes decisive.

Someone buying a camera finds the right lens and memory card already in stock in the shop.

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Customer acquisition cost (CAC, also cost per acquisition or CPA) is what a company spends on average, across marketing and sales, to win one new customer.

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On its own it prices the entry, while the margin that entry brings sits in another figure, customer lifetime value. The two are read together.

Example. A company sees cost per acquisition rise across every channel in the same quarter, and the first guess is that the agency is underperforming. When it rises everywhere at once the cause is usually market saturation, the number of competitors buying the same space: change the channel mix before changing the number.

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Churn (and churn rate for the ratio that measures it) is the share of customers who stop buying or cancel within a period.

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In these articles it is a cultural outcome before a commercial one: the most advanced platforms leave churn untouched where a customer culture is missing. Predictive models earn their keep by showing who is about to leave while there is still time to call.

Example. A company applies machine learning to its sales data to predict which customers are at risk of churning, and gets a list of names to call. The list is worth as much as the organisation receiving it: with someone owning the call it becomes a negotiation, otherwise the model has merely forecast a loss.

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A customer data platform (CDP) is software that collects data about the same person from several sources and reconciles it into a single profile.

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It unifies what is already defined, and it stays powerless in front of ambiguity: if "lead" means two different things in two departments, the platform replicates that difference faster and at greater cost. The working order puts definitions first and tooling second.

Example. For Marketing a lead is someone who downloaded a guide; for Sales a lead is someone who asked for a quote. While both definitions live side by side, the platform delivers one unified profile that the two departments keep reading in two ways, and the monthly meeting argues again about which number is the real one.

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Customer experience (CX) is the sum of the impressions a customer forms across all contacts with a company: advertising, website, store, purchase, delivery, support.

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Customers do not live it channel by channel; they judge it as a single experience. The idea that experience is itself an economic offering was set out by B. Joseph Pine II and James H. Gilmore in the article «Welcome to the Experience Economy» (Harvard Business Review, 1998). It follows that a flaw in a single touchpoint weighs on the judgement of the whole brand, and that improving it requires departments that work together.

Example. A customer finds a product available on the website, goes to the store and discovers it is not there. The product is the same, but the experience has worsened, and the negative judgement falls on the whole brand.

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The customer journey is the whole set of interactions between a person and a company across every touchpoint, physical and digital: discovering the brand, weighing the offer, buying, being supported afterwards, buying again.

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Enrico Giubertoni also uses it as the perimeter where damage gets measured, because friction at a single step interrupts the entire journey and hands the customer to whichever competitor works at that exact point.

Example. A lawyer buys from an online shop that breaks form autofill in her browser and then never shows her the order. The purchase is lost there, and with it goes the story she will tell about the brand: a technical fault at one step turns into a reputation problem.

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Customer lifetime value (LTV, also CLV) estimates the total profit a company can expect from a single customer across the whole relationship.

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It sets how much is worth spending to win that customer: it sits on the other side of acquisition cost, and with that figure alone in view spending gets judged on the price of the entry.

Example. A subscription services company finds that customers from one channel are cheap to win and cancel quickly, while customers from another cost twice as much and stay for years. Acquisition cost favours the first channel, lifetime value favours the second, and the decision comes from reading both.

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A CRM (customer relationship management system) is where a company records its contacts and the history of every commercial deal.

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Its value depends on how it gets filled in: a CRM rich in rows and poor in consistent fields feeds bad decisions as fast as it would feed good ones. The step change comes when salespeople stop being CRM form-fillers and become predictive hunters: the machine processes the noise, the person decides who to act on.

Example. A sales director opens the CRM and counts, across a hundred recent rows, how many have the source field empty or spelled in different ways. That share is the ceiling on every campaign analysis, because no dashboard can rebuild information nobody wrote down when the record was created.

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Customer personas are representative profiles of typical customers, built on real data about behaviour and need. They are one of the variants of the persona: where the buyer persona describes someone who has yet to buy, the customer persona describes an existing customer, often in the shop, and helps improve service, loyalty and repeat sales.

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Example. The case below is constructed. An electrical wholesaler draws up the customer persona of the installer who stops at the counter every morning on the way to the site: in a hurry, knows the product codes, wants the part ready. That profile produces ordering by message the evening before and a fast pick-up lane, and repeat sales grow because the service is built around the customer the business already has.

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D

A dashboard is the single screen that gathers an activity's indicators so that whoever decides reads them together. Its worth is measured by the decisions it triggers: removing a number from a dashboard is often as valuable as adding one, and a dashboard with forty entries is one nobody reads.

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Example. A company runs three artificial intelligence pilots, each with its own dashboard, and by the end of the quarter no decision has changed. The dashboards describe, and reporting that stops at description is what Enrico Giubertoni calls Analytical Inertia.

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A data warehouse is the central store where data from a company's separate systems is gathered in a shape built to be queried and compared.

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It is worth building once the business knows which joins it actually asks for, and waiting for one before starting is the most common way to lose a year: a single promotion traced end to end on a defined perimeter produces a usable answer in weeks. That first trace tells you which data belongs in the warehouse, so it designs the warehouse better than any preliminary workshop.

Example. A sales director wants to know whether the discount on the flagship product moved channel revenue or merely pulled forward orders that were coming anyway. One promotion traced across twenty stores answers in three weeks, and that measurement names the tables from the management system that are genuinely needed.

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Data-driven describes an organisation, a decision or a product based on measured evidence rather than on intuition, habit or the opinion of whoever has most authority in the room.

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A data-driven culture has three conditions: reliable data accessible to decision-makers, people able to read them, and the habit of changing one's mind when the data require it. The term spread from the late 2000s, together with the profession of data scientist (the specialist who draws knowledge from data), and machine learning multiplied its reach. The opposite risk is the wrong metric: steering by data that do not measure the result, such as vanity metrics, is worse than steering by instinct, because it gives false confidence.

A company stops choosing promotions by the sales director's taste and decides them by comparing, shop by shop, sales in the weeks when they ran with sales in the weeks when they did not.

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A dataset is an ordered collection of data used to train, tune and test a machine learning model. It is usually split into three parts: one for training, one for tuning the model and one for measuring its result on data it has never seen.

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The quality of the dataset decides the quality of the model: incomplete or skewed data produce wrong predictions and algorithmic bias. The case that showed how much this matters is ImageNet, the large archive of labelled images built from 2009 by the group of the researcher Fei-Fei Li at Stanford: on that data, in 2012, a neural network demonstrated the power of deep learning. In Europe the AI Act requires the datasets of high-risk systems to be relevant, representative and as free of errors as possible.

Three years of customer purchase history, flagged with who stopped buying, used to teach a model to recognise who is about to leave.

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The decision-making process is the chain that leads from a piece of data to an act: who looks at it, by which yardstick they read it, who holds the authority to choose and how long that takes.

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It works on two fronts: the company's decision-making process and the customer's, which in the articles on AI online chat is what a virtual assistant understands, supports and strengthens. The Italian articles use «processo decisionale», the English ones «decision making», and alongside both stands the adjective data-driven, used of the company whose decisions start from measurement rather than from the loudest opinion in the room. Speed is the delicate part: a slow decision-making process turns fresh data into a late observation.

Example. The customer management system flags that a long-standing client has stopped asking for quotes. If the signal reaches the salesperson only with the end-of-month report, the decision is formally data-driven and in practice arrives after a competitor's signature.

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Deep Learning is the advanced branch of Machine Learning. It uses artificial neural networks with many layers, hence «deep», inspired by how the brain works, which learn by themselves which features of the data matter.

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The difference with classic Machine Learning: there a person has to tell the system which variables to watch, such as age, purchase frequency or skin type, while Deep Learning finds them on its own, and for this reason it can process unstructured data such as images, video and voice. It is the technology behind skin analyzers, which read wrinkles, spots and pores from a selfie.

Example. The case below is constructed. A chemical company inspects the granules coming off the line with a camera. With classic machine learning a technician has to tell the system what to measure, such as diameter and colour; a deep learning model trained on an archive of images already classified by the technicians learns by itself which details separate a good batch from one to reject, including the fine cracks nobody had put on the list.

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Denotation is the literal meaning of a sign: what a word or an image points to before any added value. It is the plane that can be measured, compared and written into a specification, and it is the floor connotation stands on, because added meaning holds only as long as the product does what it says.

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Negotiation happens here, communication happens one level above, and the two levels have to stay aligned.

Example. A pump's data sheet states flow rate, head and consumption: that is denotation. The catalogue that calls it «the silent heart of the system» works on another plane, and a salesperson who mixes the two ends up defending a promise with a number.

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Digiland was one of the Italian free web hosting and online community services between the late 1990s and the early 2000s.

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Many Italian users published their personal homepage there, alongside those who chose GeoCities, Xoom or Interfree. It belongs to the first season of the Italian web, when publishing a site was a personal act before a commercial one.

Example. A group of friends opens a page on Digiland for their five-a-side football team, with the league table updated by hand every week.

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Digital culture is the way of thinking, communicating and working that came with the digital world, built on openness, sharing and collaboration between people who never meet.

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In Enrico Giubertoni's writing it lives on two levels: the historical one, born in the years of the open network and free software, and the corporate one, where it names the mindset that decides whether a transformation succeeds, because where internal digital culture stands still the clunky processes go on being tolerated inside the company just when customers have stopped tolerating them.

Example. Two companies in the same sector receive the same new tool. In the first, managers ask to test it on a real case within two weeks and report the failed attempts as well. In the second, everyone waits for instructions from above and goes back to the spreadsheet: the difference sits in the digital culture long before it sits in the budget.

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Digital identity has two meanings. In the social sense it is how a person exists and tells their story in digital spaces: profiles, shared content, opinions, traces left online, which become part of their overall identity and shape how they are perceived; the American sociologist Sherry Turkle studied its effects as early as Life on the Screen (1995).

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In the legal sense it is the set of credentials a citizen uses to prove who they are when accessing online services. Here Europe has led the way: Estonia has had an electronic identity card since 2002, Italy has had SPID since 2016, and the European eIDAS regulation (Reg. (EU) 910/2014, updated by Reg. (EU) 2024/1183) provides for a digital identity wallet valid across the Union. It is one of the pillars of the European Digital Identity.

A person's professional profile on LinkedIn is digital identity in the first sense; the SPID login they use to download a certificate is digital identity in the second.

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The Digital Markets Act (DMA, Regulation (EU) 2022/1925) is the European Union regulation that aims to make digital markets fairer and more contestable: it places specific obligations on the large online platforms designated as «gatekeepers», to prevent anti-competitive practices.

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It entered into force in November 2022 and has applied since 2 May 2023. In September 2023 the European Commission designated the first six gatekeepers, Alphabet, Amazon, Apple, ByteDance, Meta and Microsoft, joined by Booking in 2024; since 6 March 2024 they must comply with its obligations. Among them: allowing users to uninstall pre-installed apps and to choose their default search engine and browser, not favouring their own services in results, letting users take their data with them and letting businesses access the data they generate on the platform. For a European company it means fairer conditions on the platforms it depends on to sell.

Example. Anyone switching on a new Android phone in Europe sees a screen asking them to choose the default search engine: it is one of the obligations the DMA places on Alphabet as a gatekeeper. For a manufacturer selling online the practical consequence follows: part of its customers search with an engine other than Google, so it pays to cover Bing and the other engines offered on that screen as well.

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Digital maturity is the degree to which digital has entered the habits of an organisation and of its market, from internal processes to what customers expect as standard.

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Enrico Giubertoni uses it to describe the ground everyone now works on: where digital maturity is widespread, technology stops telling one company from another and the contest returns to the customer relationship.

Example. Two suppliers in the same market both have the website, the automated assistant and the customer data in order: the technology they own is the same, so something else decides. The customer, better informed and alert to how their data gets handled, stays with the one that remembers the previous conversation and spares them the questions already answered. Where digital maturity is widespread, trust is what tells two equivalent offers apart.

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Digital retail is the evolution of traditional commerce in which every stage of the customer journey is enabled by technology.

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The physical shop stops being a warehouse open to the public and becomes a hub of experience and logistics linked to the digital channels: it shows its stock online, ships web orders and handles pick-ups. It is the general term of which New Retail and smart retail are two variants.

A shop that shows its stock online, ships web orders from its own storeroom and lets customers collect app purchases at the till.

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The Digital Services Act (DSA, Regulation (EU) 2022/2065) is the European Union regulation that aims at a safer online space: it harmonises the rules on content moderation, on the transparency of online advertising and on tackling disinformation and illegal content.

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It entered into force in November 2022; since August 2023 it has applied to very large online platforms and search engines, those with more than 45 million monthly users in the Union, and since 17 February 2024 to all intermediary services. Platforms must let users report illegal content and give reasons for removals, say why an ad is shown and who paid for it, explain how their recommender systems work and offer at least one not based on profiling; profiled advertising aimed at minors or based on sensitive data is banned. Together with the Digital Markets Act it forms the package through which Europe chose to regulate the large platforms.

Example. Every very large platform must keep a public repository of its ads: a company advertising on Instagram finds its own ads there, with who paid for them and which audience they were shown to. If a third party posts illegal content about its product, the company reports it through the tool the platform is required to provide and receives the reasons for the decision.

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The Digital Single Market is the European goal of removing digital barriers between Member States, so that European companies, small and medium-sized firms and start-ups above all, can grow and compete on a continental and global scale.

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Example. An Italian SME selling industrial spare parts online receives an order from Lyon. Since December 2018 Regulation (EU) 2018/302 has prohibited redirecting that customer to a national version of the site, or refusing their card, merely because they are French. It is a concrete piece of the Digital Single Market: one website sells to the whole Union on the same terms.

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Digital transformation is the process by which a company integrates digital technology across every area and changes how it operates and delivers value to customers.

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Enrico Giubertoni lists four pillars, and the first is the one the traditional list leaves out: culture, people, processes, technology. Company culture acts as the engine or the brake, and where it stays still even the largest technology investment returns little. The phrase took hold in the 2010s, when cloud, phones and data made digital a factor of the whole business model and no longer of the IT department alone. Europe has measured its progress since 2014 with DESI, the European Commission's Digital Economy and Society Index, and since 2022 has steered it through the Digital Decade programme, which sets 2030 targets for skills, infrastructure, businesses and public services.

Example. A company buys an advanced customer management system and leaves its salespeople's targets untouched, still measured on this month's contracts. Data gets entered at quarter end, all at once and from memory, and what remains of digital transformation is the licence fee.

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Direct email marketing, often shortened to DEM in Italy, is sending the same promotional message to a large list of contacts, segmented by sector, interest or behaviour.

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It runs on a sending platform, the email service provider, and is measured with open rate, click-to-open rate and conversions. It works on large numbers, which places it at the opposite end from cold emailing, which writes to a few people one at a time. In Italian practice DEM mostly means promotional communication, while a newsletter carries content on a fixed schedule.

Example. A distributor of industrial chemicals sends its end-of-quarter promotion to ten thousand customers and contacts. The manufacturing segment opens at twice the average, and from the next send it receives a message written for that sector.

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Directive (EU) 2016/943 protects trade secrets across the Union, that is, know-how and confidential business information: formulas, customer lists, prices, processes, strategies.

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Before it each country protected them in its own way; the directive set a common definition and common remedies against anyone who acquires, uses or discloses them unlawfully. Information is a trade secret if it meets three conditions: it is secret, not known to people in the sector; it has commercial value because it is secret; the company has taken reasonable steps to keep it confidential. Italy transposed it with Legislative Decree 63 of 2018, which updated articles 98 and 99 of the Industrial Property Code. The third condition is the one most often missing: information shared with third parties without a confidentiality obligation loses its protection, even if nobody stole it.

An employee pastes the confidential price list into a free AI service, with no contract: the company risks no longer being able to defend that list as a secret.

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Display advertising is the graphic advertisement hosted inside somebody else's site or app, bought by impressions (the number of times the ad is loaded) or by clicks.

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It reaches people who are busy with something else at that moment, so the measurement that counts sits downstream of the ad, in the behaviour that follows it.

Example. A machinery manufacturer buys graphic ad space, the banners, on trade portals and judges it on impressions. Read instead against the quotation requests that reached the website in the following weeks, the same spend tells a different story, and the budget moves to the portals that produced conversations.

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A DPA (data processing agreement) is the contract by which a company entrusts a vendor with processing personal data on its behalf.

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The GDPR makes it mandatory (art. 28) and sets its content: what the vendor may do with the data, how it protects them, to whom it may pass them and what happens when the relationship ends. For AI tools, the DPA is the document that says whether what is pasted in may be used to train the vendor's models.

Example. A components manufacturer adopts an AI service to analyse customer complaints. Before signing, it checks that the vendor's DPA excludes using the data for training and states where they are stored.

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The DPO (data protection officer) is the person who oversees how an organisation processes personal data and acts as the contact point with the supervisory authority.

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The GDPR (the EU General Data Protection Regulation) makes the role mandatory for public bodies and for companies that process data on a large scale or special categories of data, such as health data (arts. 37-39). The DPO advises and checks: decisions on processing stay with the company. That is why, when AI enters processes, the DPO is the person with whom a company settles which data may reach which tools.

Example. A regional bank wants an AI assistant to answer customer requests. Before switching it on, the DPO checks which personal data the tool receives, where the vendor stores them and which processing agreement protects them.

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E

E-commerce is the sale of goods and services through a digital channel, from a company's own site to an app to the store that completes online a purchase that began at the shelf.

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In the articles it is a channel to be engineered rather than a catalogue to be published: the experience of use decides whether a visitor buys, and the way an own shop tells itself apart from the large marketplaces is what keeps it standing next to them.

Example. A company measures that customers living near its stores fill the basket and abandon the payment, while customers further away complete the order online. Read by area, the same figure changes the decision: a basket abandoned two streets from the store becomes a click and collect offer, and the salesperson at the shelf enters the journey.

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An early adopter takes up a technology, a product or a business model first, before it becomes common; a late adopter enters once the path is already open.

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For a company, and for a system of companies such as Europe's, these are two innovation strategies, and both are opportunities. The early adopter creates new worlds and takes on the risk of a market that does not exist yet. The late adopter works with hindsight: someone has invented something and opened a path, but the invention still has flaws, so whoever comes next enters with the sturdy, powerful, refined version. It follows that coming second is a choice, and often it is the choice that wins the market. For Europe it means that an opportunity missed as an early adopter can be taken up again as a late adopter, with its own view of the world and the values of the European Union.

Example. The Nabaztag, launched in France in 2005, was a European case of early adoption: it was already a smart speaker (a speaker that talks and listens) a decade before the market asked for one. Apple is often a late adopter: the smartphone already existed in the devices of Research In Motion, later BlackBerry, which had their limits, and the iPhone spread the idea with a sturdier and easier version. In the same way Apple did not invent the computer, it invented a simple way to use one, and so it democratised digital technology.

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Email marketing is communication sent by email to people who asked to receive it, and in the articles it mostly lives in its most recognizable form, the newsletter.

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It brings somebody back to where the content is, and it works when it arrives at the moment that content is useful to them: out of context, even a subscriber reads it as noise. It covers two different practices: direct email marketing, the same message to a large list, and cold emailing, individual emails to people who do not know the sender yet. The basic measures are open rate and click-to-open rate, and sending goes through a dedicated platform, the email service provider.

Example. A company announces a timed sale before it opens: a letter to subscribers previewing what will be on sale, social posts, a countdown and a collaboration with a voice from the sector. The anticipation is built in the days before, and when the sale opens the subscribers arrive ready to buy, because the date and the terms were spelled out to them in advance.

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An email service provider (ESP) is the platform that sends email in volume on a company's behalf: it manages lists, sign-up forms, sending, unsubscribes and statistics.

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Brevo, Mailchimp and similar tools are ESPs. Beyond sending, it looks after delivery to the main inbox: it authenticates the sender and watches the reputation of the addresses. Many ESPs include marketing automation features, that is message sequences that start on their own based on what the contact does.

Example. A manufacturer of chemical laboratory equipment sends its newsletter from its own mail server and half the messages land in spam. After moving to an ESP with an authenticated sender, inbox delivery goes back above ninety per cent.

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Engagement is the sum of the reactions an audience gives a piece of content: likes, comments, shares, saves, watch time. In Enrico Giubertoni's articles its depth counts for more than its volume: the tone and complexity of comments tell you things about an audience that a count of interactions leaves out.

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It is a quantitative answer to «how engaged is my audience», and the why belongs to qualitative data.

Example. A brand community measures success on followers, likes and impressions, and the numbers climb every month. Switched to active engagement, sentiment (the tone, favourable or hostile, of what the audience writes), member retention and the quality of interactions, the same community shows where the bond is genuinely relational and where it stayed transactional.

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An ERP (Enterprise Resource Planning) system is the management software that holds together a company's internal activities: accounting, purchasing, warehouse, production and logistics.

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It knows what the company owns and where it is. It descends from the material requirements planning systems of the 1960s; the acronym ERP was coined by the research firm Gartner in 1990. Its historic leader is European: SAP, founded in 1972 in Walldorf, Germany, by five former IBM employees, is still the world's main producer. It differs from a CRM, which manages the relationship with customers and knows who they are and what they prefer: the ERP says whether the product is there, the CRM says whom to offer it to, and integrating the two is the precondition of Organizational Synchrony.

Example. In a retail project the company's management system was connected to the website, the Google Maps listings and the social channels, so the stock held in the ERP becomes the availability the customer sees online. Selling becomes more dynamic: products sitting in the warehouse can be pushed at the right moment, stock clears and revenue benefits.

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The AI Act is Regulation (EU) 2024/1689 on artificial intelligence, in force since 1 August 2024 and applying in stages. In Enrico Giubertoni's articles the order in which the duties land counts for more than the date of entry into force: Article 50 on the transparency of generated content already hits the company that publishes such content, while the duties that would oblige it to know which systems run inside its own walls were moved to 2 December 2027 by Regulation (EU) 2026/1744.

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Liability arrives first, visibility sixteen months later. It is the world's first comprehensive law on artificial intelligence, and its logic is risk: it bans practices of unacceptable risk, such as social scoring of citizens and manipulation that exploits people's vulnerabilities (bans in force since 2 February 2025); it places strict duties on high-risk systems, such as those used to select staff or grant credit; it requires transparency from limited-risk systems, such as chatbots and generated content; it leaves the rest free. Since 2 August 2025 the duties for general-purpose AI models, those behind generative assistants, have applied. Like the GDPR, it applies to anyone offering systems on the European market, wherever they are based.

Example. A company publishes a promotional video on its own site with an artificially generated voice and discloses nothing: the Article 50 penalty reaches 15 million euro or 3% of worldwide annual turnover and has been enforceable since 2 August 2026. The duties that would oblige the same company to know which systems run inside its own walls are different ones, namely Articles 26 and 27 on whoever deploys a high-risk system listed in Annex III, personnel selection among them, and they mature on 2 December 2027.

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European Digital Identity is the way Europe is building its own approach to the digital world, distinct from the American and the Chinese models: technology serving the person, regulation grounded in values, the pursuit of digital sovereignty, a strong digital single market and attention to sustainability and inclusion.

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Enrico Giubertoni describes it as a project still taking shape, one that tries to balance innovation and rights.

Example. The case below is constructed. An Italian manufacturer picks a cloud provider with servers in the European Union, requires customer data to stay there and checks how the artificial intelligence assistant it adopts declares that it handles them. These choices show the European Digital Identity at the scale of a single company: technology adopted within rules grounded in values, alongside innovation.

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European Digital Sovereignty is Europe's ability to act independently in the digital world. It covers control over critical technology infrastructure, such as cloud and networks, the protection of the data of citizens and companies, the ability to set technology standards, and a strong, competitive European digital ecosystem that reduces dependence on non-European powers.

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The subject became central after 2020 for three reasons. The first is legal: in July 2020 the Court of Justice of the European Union, in the case brought by the Austrian activist Max Schrems (known as Schrems II), struck down the agreement governing transfers of personal data to the United States, showing that European data held elsewhere are not protected in the same way. The second is industrial: that same year France and Germany launched Gaia-X, the project for a European data and cloud infrastructure, and in 2023 the Chips Act (Reg. (EU) 2023/1781) aimed to bring semiconductor production back to Europe. The third is regulatory: through the GDPR, the Digital Markets Act, the Digital Services Act and the AI Act, Europe chose to exercise sovereignty above all by writing the rules that anyone operating in its market must follow.

Example. The case below is constructed. A manufacturer of industrial plants moves the archive of its customers' machine data to a cloud whose servers and operating company are in the European Union. After the Schrems II ruling every transfer of that data to the United States required case-by-case checks; by keeping it in Europe the company reduces its dependence on a non-European provider. It is European Digital Sovereignty at the scale of a single company.

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The European Digital Strategy is the set of choices through which the European Union turns its digital identity into policy.

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It is not an isolationist path: it is an attempt to offer the world a model of digitalisation that is economically dynamic, socially inclusive and democratically accountable.

Example. The case below is constructed. An Italian SME adopting an artificial intelligence assistant moves within choices the Union has already made: the AI Act asks it for transparency on generated texts, the Digital Single Market opens sales in other countries, the competition rules for digital markets guarantee its access to the large platforms. These are pieces of the European Digital Strategy, and together they mark out the field in which the company competes.

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F

Fast fashion is the clothing model that renews collections within a few weeks instead of every season, at affordable prices.

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The company controls design, production and distribution, and store sales data go back to the designers every day: the assortment follows demand instead of anticipating it. The expression spread in 1989, when the New York Times used it to describe Zara's arrival in New York. In the European Union the model was born and grew with Inditex in Spain (Zara, Pull&Bear, Bershka, Stradivarius) and with Mango, with H&M in Sweden and with Primark in Ireland, the latter almost only in physical stores; in Italy OVS and the Teddy group, with Terranova and Calliope, follow its pace. Outside the Union, in the United Kingdom, online-born fast fashion has its main names in ASOS and Boohoo. The other side is the environmental impact: the EU Strategy for Sustainable and Circular Textiles, presented by the Commission in 2022, aims precisely at reducing throwaway fashion.

Example. A garment that sells more than expected in some stores within a week goes straight back into production, while another that stays on the shelves leaves the assortment without waiting for the end-of-season sales.

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Ferraro, Guido

Subject area Persuasion

also known as: Guido Ferraro

Guido Ferraro is an Italian semiotician who teaches General Semiotics and Narrative Theory at the University of Turin. Semiotics is the discipline that studies how signs (words, images, objects, interfaces) produce meaning, and Ferraro has applied it to myth, cinema, advertising, lifestyles and new media.

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His career can be traced through a few stages: - his training in the school of Silvio D'Arco Avalle, philologist and semiotician, from whom he takes the structuralist method; - the 1990s, when in Turin he set up the first research laboratories on hypertext (a text made of linked blocks that the reader moves through by choosing the links), on multimedia and on corporate communication on the World Wide Web; - the direction of the Interdepartmental Centre for Research on Communication (CIRCe) at the University of Turin, merged in 2026 into the SERTO centre, Semiotic Research in Torino; - the presidency of the Italian Association for Semiotic Studies (AISS), the scholarly society that brings together Italian researchers in the discipline; - the proposal of a «neoclassical semiotics», which brings the tools of the discipline together in a single framework, set out in Fondamenti di teoria sociosemiotica (Aracne, 2012) and in Teorie della narrazione (Carocci). In 2019 the Department of Philosophy and Education Sciences of the University of Turin dedicated the volume Semiotica 3.0 to him.

Example. In 1997 Enrico Giubertoni defended, with Guido Ferraro as supervisor, the thesis «External corporate communication on the World Wide Web»: a company website is read as a text, which communicates through the structure of its links as well as through its words.

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Financial Velocity is the time that separates a market signal from the revenue it produces. The term, coined by Enrico Giubertoni, shifts attention from the amount of revenue to the speed at which it arrives.

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Example. A retail company had handed its retail marketing to an outside agency, with a polished strategy, and the results were slow to come, because the work stayed on look and messaging. The block was in Financial Velocity. After the analysis the structural friction was removed by connecting the company's ERP (the system that runs orders, stock and invoices) to the website.

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First-party data is the information a company collects directly from the people it already has a relationship with: purchases, quote requests, sign-ups, calls to the store.

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It is one of the few raw materials a competitor cannot buy, alongside your customer cases and your declared position on a contested question, which is why it decides the distance between two companies running the same artificial intelligence model: the advantage moves to what only you can feed it. The recurring mistake is leaving it scattered across separate systems, where every department owns a slice of the same buyer and nobody has the whole person in front of them.

Example. A retail chain keeps sales in its management system, enquiries in the website form and calls on a switchboard: three stores of first-party data describing the same customer, with nobody lining them up. The asset already exists; the work is recomposing it before buying another tool.

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A flash sale is an online sale that runs for a very short time, usually from a few hours to a few days, with deep discounts on a limited quantity of products, often reserved for subscribers.

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It works because it combines four levers: the urgency of the deadline, the scarcity of the stock, the exclusivity of access and the perceived value of the discount. The model was born in Europe: it was invented by Jacques-Antoine Granjon, who founded Vente-privée (today Veepee) in Paris in 2001 to sell fashion brands' surplus stock to its members without devaluing their price lists in stores. For a company it serves to clear unsold stock, grow the customer database and test new products. The risk is overuse: a brand that always looks on sale struggles to sell at full price and attracts customers who only buy at a discount.

Example. A furniture manufacturer has last season's collection in its warehouse. It opens a 48-hour flash sale reserved for newsletter subscribers, with a countdown on the page: the warehouse empties, new contacts come in and the store price list stays intact.

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G

A gain point is the result a person or a department wants to reach: the stated objective, together with the solution that makes it reachable.

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It sits at the other end of the pain point, and the work consists of turning the pain points that surfaced into gain points, concrete ones like better qualified leads and support for the sales force, or emotional ones like the experience the audience remembers.

Example. A sales network complains about poorly qualified leads, which is the pain point; the matching gain point is better qualified leads coming in, together with the tool chosen to select them. In the analysis of a marketing team the pain points photograph the current situation, the gain points say where the team wants to arrive.

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The GenAI Divide is the gap between organisations that get value from generative AI and those that invest in it with no return.

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The phrase was made known in 2025 by the report The GenAI Divide from the NANDA project at MIT, the Massachusetts Institute of Technology. The cause it identifies is neither model quality nor regulation but an outdated approach: systems that do not learn from use, do not retain user feedback and do not adapt to context, and therefore stay outside critical workflows. In a second sense the phrase refers to the gap between consumers who already use AI as a personal assistant and companies that see it only as an internal tool to cut costs.

A company buys licences for a generative assistant for every employee, but no process changes, and after a year use has stalled at writing emails.

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The GDPR (General Data Protection Regulation, EU Reg. 2016/679) is the law that has governed the use of data about identifiable people across the European Union since May 2018.

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It applies today, with no phase-in, so it also covers the personal data an employee pastes into an artificial intelligence service nobody in the company chose. Article 22 gives anyone subject to an automated decision three rights: human intervention, the chance to state their case, and the right to contest the outcome. It replaced Directive 95/46/EC, which each country had transposed in its own way, with a single law valid throughout the Union, and it also applies to non-European companies processing data of people located in Europe: that is why it became a model copied around the world. It rests on a few principles: lawfulness, fairness and transparency; purpose limitation; data minimisation, collecting only the data needed; accuracy; storage limitation; security; accountability, under which the company must prove it complies. Fines reach up to 20 million euros or 4% of worldwide annual turnover (Article 83). In Italy the supervisory authority is the Garante per la protezione dei dati personali.

Example. Screening job applications with a personal tool produces effects on real people with no oversight and no audit trail. The AI Act (the European regulation on artificial intelligence, EU Reg. 2024/1689) obligations for the Annex III high-risk systems, job screening among them, arrive on 2 December 2027, while the data protection regulation has applied for eight years: the question for the board is who in the company can state the origin, the owner and the legal basis of every field a model reads.

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Generative AI is the family of systems that produce new content, text, images, audio and video, from a request written in ordinary language.

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Two measurable effects run through Enrico Giubertoni's articles: the consumer who now puts generative AI alongside search engines when looking for a product, and the company that stays at the tactical level, chasing the perfect request, while the way it decides stays exactly as it was. The recurring risk is perceived credibility: confident, authoritative prose can carry factual inconsistencies, inventions or wrong citations, and readers raise their trust and lower their checking. The difference from analytical AI: that one classifies and predicts on existing data, the generative kind creates. The difference from Agentic AI: generative AI produces content and stops there, while an agent also uses tools to act.

Example. The Marketing department of a machine tool manufacturer has three hundred product sheets generated in a fortnight. Management sees the saved hours at once and sees much later that the safety instructions were never checked: the work moved from writing to verification, and verification had been assigned to nobody.

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Generative engine optimization (GEO, also called answer engine optimization or AEO) is the work that gets a company inside the answers written by a conversational assistant, where one answer stands in place of ten results to scroll through.

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In the articles the concept arrives before the name: the fight for visibility moves to grounding, the anchoring of the answer to the data and content the model leans on, and the goal becomes how reliable the model finds your brand, so that the company's data and content become the basis of what the assistant tells the customer.

Example. A manufacturer discovers that the assistant recommends three competitors to anybody asking who supplies a given component, and that its own technical sheet exists only as an image. Rewritten as text, with structured data and quotable sources, the same information becomes citable and the company name enters the answer.

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GeoCities was the best-known free web hosting service of the 1990s, where anyone could publish their own personal homepage.

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It was founded in 1994 by David Bohnett and John Rezner, initially under the name Beverly Hills Internet. Sites were arranged in thematic «neighbourhoods», and the address combined neighbourhood, street and house number, producing long and odd addresses. Yahoo! bought it in 1999 and closed it in the United States in 2009; part of the archive was saved by the volunteers of the Archive Team. For marketing it is an ancestor of user-generated content: millions of people learned to publish there, long before blogs and social networks.

Example. In 1997 Enrico Giubertoni and Erica Borgaro published their first personal website on GeoCities. The free space was 1 megabyte, later raised to 5, and at the time it seemed immense.

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Geotagging is adding geographical information to a digital item: a photo, a video, a message, a post, a web page. It is usually latitude and longitude, but it can also include a place name, an address or the altitude.

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In photos the coordinates are written into the metadata (the hidden data that come with the file) following the EXIF standard, born in Japan in the 1990s; with GPS in phones and with platforms such as Flickr, which from 2006 let users put photos on a map, it became an automatic gesture. It helps find and sort content by place, and in marketing it makes content appear in local searches; it is also personal data, because it reveals where a person is, and in Europe it falls under the GDPR.

A smartphone with location turned on records the exact spot where the photo was taken in its metadata.

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The Golden Circle is the model of the British-American writer Simon Sinek, presented in 2009 in a TEDx talk that became one of the most viewed ever and developed in the book Start with Why (2009): three concentric circles, with the Why at the centre (the purpose that drives an organisation), then the How (principles and processes) and on the outside the What (products and services).

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Inspiring organisations and leaders communicate from the inside out, starting from the Why, because decisions, from a purchase to loyalty to a brand, have a strong emotional and identity component.

Instead of "we sell management software", a company says "we want people who run a business to spend their time deciding, not filling in forms".

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Governance is the set of rules, roles and controls through which an organisation manages data and artificial intelligence in a safe, ethical and compliant way.

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Example. The case below is constructed. A financial services firm decides who may upload customer data into an artificial intelligence tool, who approves a new use and who checks every quarter that the rules are followed. The document that holds these answers, with a person's name next to every role, is its governance: the names are what turn it from a statement of intent into a system that works.

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The GPL (GNU General Public License) is the free software licence written by Richard Stallman for the Free Software Foundation and published in 1989.

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It grants everyone four freedoms: to use the program, to study its source code (the instructions written by programmers), to modify it and to redistribute it. The condition is copyleft: whoever distributes the program, modified or not, must do so under the same licence and make the code available. Software licences fall into two families, and this is the distinction that matters for a company: - copyleft, requiring derivative versions to stay free as well: the GPL; the lighter LGPL (Lesser GPL), which allows a library to be used inside a closed program; the AGPL (Affero GPL), which extends the obligation to anyone offering the program as a network service; the MPL (Mozilla Public License), with copyleft limited to individual files; - permissive, asking only for credit to the author and for the licence notice to be kept: MIT, BSD and Apache 2.0, the latter with an explicit patent clause. The GPL applies to software the same principle Creative Commons expresses with the SA clause for text and images; Creative Commons itself, however, advises against using its licences for code, because the GPL covers aspects CC licences leave aside, such as the distribution of source code.

Example. The case below is constructed, because the term does not yet appear in the articles. A manufacturer embeds a GPL-licensed control program in a machine it sells, and modifies it: by delivering the machine to customers it distributes the program, so it must make the code of its changes available too. Had it chosen an MIT-licensed library, it could have kept that code closed.

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Greenwashing is communication that credits a product or a company with environmental merits it does not have, or inflates a small merit until it looks like the rule.

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It is the best-known form of washing, and the most regulated one: in Europe the directive on empowering consumers for the green transition (EU 2024/825) bans generic environmental claims that cannot be proven, such as «eco-friendly» or «sustainable» without recognised evidence. The word was coined in 1986 by the American environmentalist Jay Westerveld, struck by hotel signs asking guests to reuse towels "for the environment" when the real aim was to save on laundry. The general mechanism, with its variants, is described under washing.

Example. A company writes «green» on a product's pack because it changed the colour of the cap, while formula and supply chain stay the same. The claim does not survive a check, and from then on even the brand's true claims are read with suspicion.

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H

A human-centric innovation culture is a way of innovating that starts from the needs of people, customers and staff, and only then chooses the technology.

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Tools, however advanced, stay at the service of a human strategy that steers them; the point is to give equal weight to technological innovation and to understanding people. Its roots are in Don Norman's user-centred design (The Design of Everyday Things, 1988) and in design thinking; in Europe it has taken the form of Industry 5.0, through which since 2021 the European Commission has called for an industry that is human-centric, sustainable and resilient, a trait of the European Digital Identity.

Before bringing an AI assistant into customer service, a company observes which requests really frustrate customers and which ones the agents want to hand over.

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Human-in-the-loop is the model in which a competent person supervises and validates what the artificial intelligence produces.

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Example. The case below is constructed. At a component manufacturer artificial intelligence drafts the reply to every request for quotation, with prices and delivery times. A technical sales engineer reads it, corrects whatever does not add up, and only then signs and sends it: the person remains the last step, and the responsibility for the quotation remains theirs.

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Hype is the media buzz that builds around a technology, a product or a trend: articles, conferences and announcements multiply and inflate expectations before anyone knows what it will actually change at work.

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In everyday English the word means insistent, exaggerated promotion. On this site hype is read in two ways: - as a signal: "behind all the hype there is a paradigm shift, a change that rewrites the rules of work". The noise, therefore, shows where to look; - as an expectation that deflates: it happened to the metaverse, still discussed but with far less hype than in previous years. It follows that a company's choice comes from analysing its own process and data, while the volume of the buzz remains information about the market. That is the invitation behind the strategic vision of AI: look beyond the hype.

Example. A bank reads every week that a new platform will transform business lending and wonders whether to adopt it at once. Looking beyond the hype means asking which process would change, which data it needs and how the result will be measured, before signing the contract.

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Hyper-personalisation is an offer built on the data of the individual person, up to a made-to-measure routine or formula.

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Example. The case below is constructed. A bank offers each customer a savings plan calculated on their actual income and spending over recent months, with the instalment and the debit date chosen from that data. Classic personalisation speaks to a segment of similar customers; hyper-personalisation speaks to one person.

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I

The ideal customer profile (ICP) describes the type of company that gets the most value from the offer and returns the most: sector, size, geography, technologies in use, the situation that creates the need.

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It describes companies, while the buyer persona describes the people who decide inside them. It is the first step of account-based marketing: the target account list is drawn from the ICP, and without a shared ICP marketing and sales chase different customers.

Example. A quality software supplier analyses its twenty most profitable customers and finds they are almost all manufacturers between fifty and two hundred people, certified and with one external audit a year. That profile becomes the filter for deciding where sellers spend their time.

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An impression is a single display of an ad or a piece of content, counted each time it appears on someone's screen. It is the unit in which advertising space is bought: for every impression the platform submits a bid to the auction.

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It is also the first indicator a board demotes, because it reports how many people saw and leaves open the question of what came in.

Example. A company rebuilds its list of marketing indicators and starts from what it stops counting: raw impression counts, follower growth, un-contextualised likes. In their place come depth of engagement and the shift in brand recall. Impressions stay useful to the people running the campaigns, who decide where to act tomorrow, and matter little to the people deciding whether that budget exists next year.

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In-company training is training designed for a single company and delivered to its own people. In the words of the article that introduces it, it "comes into the company and works on its processes, data and opportunities, with its own people and no competitors in the room".

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The useful comparison is with multi-company courses, open to participants from different companies with the same syllabus for everyone. In-company training costs more per person, but it brings two advantages: - the material is real: exercises run on the company's own documents, data and workflows, so what people learn applies the next day; - people speak openly: with no competitors in the room, they bring their real problems, which are where change starts. This is why, when introducing artificial intelligence, the article pairs it with consulting: training gives people the method, consulting helps choose where to apply it.

Example. A manufacturing company that wants to use artificial intelligence to plan production brings the course into its own plant: exercises run on its orders and warehouse data, and managers discuss their problems without worrying that a competitor is listening.

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Inbound marketing is the method that brings customers to look for the company: useful content, search engine visibility and downloadable resources attract people who already have a problem, and contact starts on their initiative.

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The journey is measured by stage, from discovery to decision (the TOFU, MOFU, BOFU model), and a contact ready for sales is called a marketing qualified lead. It works well when the market is broad and buyers research on their own before talking to a supplier. With only a few dozen possible customers it sits alongside account-based marketing, which picks companies by name instead of waiting for them.

Example. A financial advisory firm publishes a monthly analysis of business lending rates and offers the full version to anyone who leaves a name and email. Within a year the list becomes the main source of meetings, and cost per lead falls as the content climbs the search results.

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Influencer marketing is paid collaboration with people who have an audience of their own and a relationship of trust with it.

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In the articles the choice is made through social listening, the analysis of what gets said online about a brand, which identifies who is already compatible with the brand and measures how much their community actually engages. The risk lives inside the same mechanism: for a fee, a voice can promote a company's environmental image without having checked the implications, widening the reach of a claim nobody has yet proved.

Example. A garden tools manufacturer compares two creators with the same follower count: one has talked about gardening for years, the other promotes any sector going. Listening shows that only the first has a community that discusses the products, and the contract goes there.

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InfoCommerce is the habit of researching online before buying, even when the purchase happens in a shop. Reviews, comparisons and product pages replace the shopkeeper's advice and TV advertising as the first source of trust.

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In 2011 Google's Jim Lecinski named this step the Zero Moment of Truth (ZMOT), adding it to the two moments described by Procter & Gamble: the first at the shelf, the second when using the product. The variant where research is online and purchase is in-store is called ROPO (research online, purchase offline). Today InfoCommerce is evolving into smart buying, with an AI assistant in place of search results.

A person reads reviews and compares prices on their phone, then goes to the shop already decided on the model.

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An integrated digital ecosystem is a set of applications that share accounts, data and functions until they form a single environment for work or life.

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Moving from separate applications to an ecosystem changes the value of the product: customers stay because everything is connected, and each extra service strengthens the others. Google with mail, calendar and documents, Apple with devices that recognise each other, and in Asia super-apps such as WeChat are its most complete forms. The flip side is lock-in: leaving is costly, which is one reason why Europe, through the Digital Markets Act, requires large platforms to let users take their data with them.

Mail, calendar and documents that refer to one another: an invitation in the inbox creates the calendar event with the document attached.

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The Interest Graph is the logic of content distribution based on the user's interests rather than their connections: it is the model of TikTok and Reels.

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Example. The case below is constructed. A valve manufacturer posts a short TikTok video on how to spot a worn seal. The account has few followers, yet the video reaches maintenance technicians across the country, because the algorithm shows it to people who watch maintenance content: what drives distribution is the viewer's interest.

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Interfree was an Italian free service of the late 1990s that offered, among other things, web space to publish a personal homepage.

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Together with Digiland it was the Italian alternative to the large US services such as GeoCities and Xoom. It belongs to the first season of the Italian web, when publishing a site was a personal act before a commercial one.

Example. A university student publishes his lecture notes on Interfree, and within a few months the page becomes a reference point for his fellow students.

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Internet humanism is the idea that the network is first of all a space of relationships between people, able to create real bonds regardless of physical meeting, and that it should be built and governed around people.

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It has many authors. The Briton Tim Berners-Lee, who invented the World Wide Web at CERN in Geneva and in 1993 had it released free of patents, so that it would belong to everyone. The American Lawrence Lessig, who in 2001 founded Creative Commons, the licences through which authors allow others to reuse and share their work. The Italian philosopher Luciano Floridi, whose concepts of the infosphere and onlife describe human life as now interwoven with the digital. In Italy one of the first avant-gardes was the Faculty of Communication Sciences at the University of Turin, in the 1990s, when the internet was not yet fully understood or accepted in the country. There the semiologist Guido Ferraro, founder of the Centre for Semiotic Research, set up from 1992, together with Enrico Giubertoni, then a student, several research laboratories on hypertext, multimedia and companies' external communication on the World Wide Web. The Turin sociologist Luciano Gallino, who after his years at Adriano Olivetti's Olivetti studied the relationship between technology, work and society and helped found CSI Piemonte, the public IT consortium of the Piedmont region. The Italian jurist Stefano Rodotà, who in 2015 chaired the commission of the Italian Chamber of Deputies that wrote the Declaration of Internet Rights. The European contribution is clear: putting the person, their rights and their dignity at the centre of technology is the thread linking these authors to the European Digital Identity.

Two professionals who have never met work together for years through an online group, exchange work under a Creative Commons licence and consider each other friends.

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ISO/IEC 42001:2023 is the international standard published in December 2023 by ISO (International Organization for Standardization) and IEC (International Electrotechnical Commission).

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It is the first standard in the world on artificial intelligence management systems. It specifies the requirements through which an organisation that develops, supplies or uses AI systems establishes, implements, maintains and improves an AI management system over time: policy and objectives, roles and responsibilities, assessment of the risks and of the impact of the systems on people and society, controls on data, transparency and human oversight, monitoring and continuous improvement. It has the same structure as the other management system standards, such as ISO 9001 for quality and ISO/IEC 27001 for information security, and like these it can be certified by a third party. It does not replace the AI Act, but it helps to demonstrate that the risks have been managed in a structured way.

Example. The case below is constructed. A financial services firm that uses artificial intelligence to assess credit applications appoints a manager for its AI management system, assesses the risks of each model for customers, documents human oversight and seeks certification from an accredited body. To the business customer who asks how those algorithms are governed, it answers with a certificate.

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Isotopy

Subject area Persuasion

An isotopy is the thread of meaning that runs through a text and holds it together: the recurrence of a theme or a register that makes pages written months apart feel like a single voice.

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In corporate communication it is what lets a website and a catalogue sound like the same company. When it breaks, readers struggle to say why, and meanwhile they stop trusting.

Example. An engineering company talks about precision on every page of its website, then sends out a promotion written like a supermarket flyer. Each text is correct on its own, and together they break the isotopy the reputation rested on.

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IT (Information Technology) is the business function that runs information systems: computers, networks, software, data and their security.

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The term covers both the discipline and the department in charge of it. On this site IT almost always appears in relation to other functions: "Marketing cannot operate in a silo from Sales, nor Sales from IT or Customer Service." The reason is that inefficiencies arise in the handovers between departments, and when IT finds out months later about tools adopted on their own by marketing and sales, the result is Shadow AI. For this reason systems integration and Organizational Synchrony between IT, marketing and sales weigh as much as the technology chosen.

Example. At a bank, marketing wants a new campaign tool: IT checks that it connects to the CRM, that data stay protected and that the vendor contract holds up, before the first email goes out.

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The Italian Industrial Property Code, abbreviated CPI, is the Italian law (Legislative Decree 30 of 10 February 2005) that brings together the rules on trademarks, patents, designs and trade secrets.

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For companies using AI, article 98 matters most: confidential information is protected as a trade secret only if the company has protected it with measures reasonably adequate to keep it secret. It follows that protection depends on the rules the company has set itself and can prove.

Example. A chemical company guards the formulas of its additives. If a technician pastes one into a public AI chat, and the company has never set a rule on these tools, it will be harder to argue in court that the formula was protected.

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J

Jargon

Subject area Persuasion

Jargon is the language of acronyms, technical terms and stock phrases that a group develops internally. It shortens sentences among those who share it and makes them opaque to everyone else: other departments, customers, suppliers.

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The word comes from Old French jargon, the twittering of birds, and Geoffrey Chaucer already uses it in that sense in the fourteenth century. The risk is a bias of the internal community: people who understand each other instantly believe they share a common language. The remedy is a definition that arrives where it is needed, at the moment the term appears.

Example. In a bank the risk department talks about «LGD» and «stage 2», and marketing nods without understanding. The resulting campaign promises customers something the risk department will never approve.

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JSON-LD (JavaScript Object Notation for Linked Data, a machine-readable text format for linking data together) is the format a web page uses to describe in a structured way who it is and what it is about: a company, a product, an article, an event.

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The code sits in a block invisible to the reader and uses the schema.org vocabulary, launched jointly by Google, Bing, Yahoo! and Yandex in 2011. The W3C (the body that sets web standards) published it as a recommendation in 2014; Manu Sporny is among its authors. It matters for marketing because it is how search engines and artificial intelligence read a site without having to interpret it: whoever describes their data precisely is understood, and cited, better than others.

Example. A chemical company adds a JSON-LD block to each product page with the name, safety data sheet and production site. When a buyer asks an AI assistant who makes that additive in Europe, the answer names the company.

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K

Kaizen (Japanese for change for the better) is continuous improvement in small steps, every day, made by the people who do the work.

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Masaaki Imai introduced it to the West with «Kaizen: The Key to Japan's Competitive Success» (1986), and it is the daily engine of lean: lean says what to remove, kaizen says how to do it one step at a time. The principle holds well outside production. In a sales team kaizen is the short meeting after every lost deal, where one single thing to change in the next one is chosen. In marketing it is the single change to a page or an email, measured before moving on to the next.

Example. A chemical company selling through distributors asks every salesperson, on Friday, for the most frequent objection of the week. The answer prepared for that objection goes into the sales material on Monday: one improvement a week, compounding.

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KakaoTalk is the messaging app of South Korea, used by almost the whole population. In Korea it is not experienced as a simple chat: it is a national identity social network, with far higher engagement than the social networks of the Meta group, and it integrates payments, bookings, banking services and e-commerce functions, including sending physical gifts.

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People buy products there, and for this reason it has become the country's flagship social network: anyone exporting cosmetics to Korea has to pass through it.

Example. The case below is constructed. An Italian manufacturer of coffee machines entering South Korea opens an official KakaoTalk channel before it even has a Korean website. There customers ask questions, book the demonstration and pay, and anyone who wants to give a gift sends the machine to a colleague straight from the chat.

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The Knowledge Graph is the database Google uses to describe the world as a set of entities (people, companies, places, works, concepts) joined by relations: a person founded a company, the company is based in a city, the city is in a country.

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Google introduced it in 2012, and since then search engines have reasoned more and more about things and less and less about strings of text. Its most visible output is the panel that appears beside the results when someone searches for a name. The site's articles put it this way: structured data «can contribute to Knowledge Graph panels and enhance brand visibility». The graph belongs to Google, so nobody writes it directly and no markup inserts it into a page: it is fed by sources that agree with each other, namely schema.org structured data on your own site, Wikidata, Wikipedia and official profiles. More broadly, the term names any database organised as nodes and relations, and AI platforms too use structured data to «build knowledge graphs» of their own.

Example. An industrial paint manufacturer describes its name, headquarters, founder and official profiles on its website with structured data, and makes them match its Wikidata entry: Google links the sources to the same entity and, when people search for the brand, shows the panel with the correct information.

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A key performance indicator (KPI) is the number by which a company function is judged. The ones that survive a board meeting hold three properties at once: a denominator, so a ratio rather than a total; a declared perimeter, meaning business line, channel and comparison period; and a profit-and-loss line at the far end, a revenue or a cost that moves when the indicator moves.

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In the published articles the lesson is a sibling of this one: a quantitative indicator tells you how much an audience moves, and the reasons it moves live in qualitative data.

Example. A hundred leads can be worth less than twenty. An indicator that counts leads generated leaves that difference invisible; the average value per signed contract shows it, and that is the number the finance department recognises as its own.

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L

A landing page is the page somebody arrives on after clicking an advertisement or a link, built around a single action. In the articles its quality is a matter of logical flow: navigation is deliberately thin, so every element has to carry the reading forward.

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Generative answers change its job: the customer asks an assistant to summarize it, so the page now has to be written to be read by a machine that will quote it.

Example. A campaign sends a thousand visitors to a page listing twelve products with the full menu on top. Rewritten around one offer, with the form visible without scrolling and the navigation cut to the essentials, the same spend produces quotation requests instead of visits.

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A large language model (LLM) is a system trained on vast quantities of text that, given a request, predicts the most likely answer one word at a time.

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It is the engine beneath conversational assistants such as ChatGPT and Gemini, and it recurs in Enrico Giubertoni's articles for one commercial consequence: a growing share of people now take to those assistants the informational searches they used to run on a search engine. One limit stays in view: the model learns from the data it was trained on, so it inherits that data's bias along with its knowledge.

Example. A components manufacturer discovers that its technical buyers arrive from a conversation with an assistant that names three suppliers, and this one is absent from the list. The question for management changes shape: from how to climb the results page, to how to put reliable company material where the language model can quote it.

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A lead magnet is something useful offered in exchange for a contact detail: a guide, a calculation sheet, a diagnostic. The value to look at is the one received by the person downloading it: material that solves a piece of their problem brings contacts who already know they have it, while generic material brings addresses nobody will call.

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Example. A business-to-business supplier replaces its downloadable brochure with a spreadsheet that estimates what unworked leads cost. Whoever fills it in arrives at the phone call holding their own number, and the conversation starts one step further along.

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Lean (also lean management or lean thinking) is the method that removes waste from a process, meaning every step that consumes time and resources without creating value for the customer.

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It was born in the Toyota Production System, built by Taiichi Ohno between the 1950s and the 1970s. John Krafcik coined the word «lean» in 1988, and James Womack and Daniel Jones made it famous with «The Machine That Changed the World» (1990) and «Lean Thinking» (1996). From the factory the method spread to every business function, and each extension took its own name: Lean Startup for new products, Lean UX for design, Lean Marketing and Lean Sales for customer acquisition, Lean AI for growth driven by artificial intelligence. The basic tools are still two Japanese words: muda, the waste to remove, and kaizen, improvement in small steps. Enrico Giubertoni uses lean as an example of a word that splits departments: on the factory floor it names a method, and in marketing one letter is enough to hear lead.

Example. An industrial paint manufacturer maps the flow of an order, from the customer's request to delivery. It finds that the product sits in the warehouse longer than it takes to make it: the first waste to remove is that wait, before the production line itself.

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Lean AI is the use of artificial intelligence according to lean principles: growth experiments are automated, measurement is continuous, and resources move towards what works, with small teams.

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The term comes from Lomit Patel, author of «Lean AI: How Innovative Startups Use Artificial Intelligence to Grow» (O'Reilly, 2020), who applies it to growth marketing (marketing driven by measured growth): artificial intelligence runs in a few hours the tests a team would run in weeks. The lean point stays the same as ever: automation amplifies the process it finds. Applied to a process full of waste, artificial intelligence produces waste faster; that is why the first step is removing the muda, and the second is automating.

Example. A laboratory equipment manufacturer uses an artificial intelligence system to test dozens of ad variants on an audience of technicians. Before switching it on it checks that the leads generated get called back: otherwise the system multiplies the leads, and sales works the same share of them as before.

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Lean Analytics is the method that applies lean to measurement: you choose one metric at a time, the one that matters most at the stage the business is in, and you work to move it.

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Alistair Croll and Benjamin Yoskovitz set it out in «Lean Analytics» (2013), with the principle of the One Metric That Matters. The book separates the metrics that drive a decision from vanity metrics, the numbers that grow and feel good while saying nothing about what to do. For marketing and sales it is an antidote to dashboards crowded with indicators: the metric changes with the stage, and at every stage there is one that decides.

Example. An accounting software company, having just launched a product, measures for one quarter only the share of customers still using it after thirty days. As long as that number stays low, sending more traffic to the site means sending more people to a product that loses them.

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The Lean Canvas is a one-page template that describes a business model in nine boxes, starting from the customer's problem: problem, customer segments, unique value proposition, solution, channels, revenue streams, cost structure, key metrics, unfair advantage.

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Ash Maurya created it in 2010 by adapting Alexander Osterwalder's Business Model Canvas, and describes it in «Running Lean». Compared with its parent model it moves the focus from the company to the market: the boxes on partners, activities, resources and relationships give way to problem, solution, metrics and advantage. That is why it works well as an alignment tool between marketing and sales, since it forces you to write in one line the problem being solved and the metric that says whether it is being solved.

Example. The sales director of a packaging manufacturer asks marketing and sales to fill in the Lean Canvas for a new line separately. The two sheets agree on channels and disagree on the customer's problem: that is where the discussion belongs, before the campaign.

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Lean Marketing is the application of lean to marketing: you remove the activities that consume budget and time without bringing customers, and concentrate resources on the few steps that move a lead towards purchase.

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The tool is the factory's, following the value stream and removing waste, applied to the customer's journey instead of the product's. The most recent reference is Allan Dib's «Lean Marketing» (2024). In practice it means a few channels run well instead of many run badly, content measured on its contribution to revenue, small and frequent experiments instead of large and rare campaigns. The step that makes all the rest possible is measurement: a waste becomes visible only when you know which activity brings the customers.

Example. A machinery manufacturer runs many social channels, two trade fairs and a newsletter. Measuring where last year's signed contracts came from, it finds that almost all customers came through two channels: it concentrates the budget there, and the rest becomes an experiment to justify.

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Lean Sales (also lean selling) is the application of lean to the sales process: you map the path from first contact to signed contract, and remove the steps that lengthen the deal without raising its chance of closing.

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Typical wastes are the waits between one contact and the next, proposals written from scratch every time, weak leads worked as if they were qualified, information asked of the customer twice. Lean Sales grew out of the practice of sales teams, without a recognised founding text like those of the other entries in the lean family: that is why the term circulates with close and sometimes different meanings. The fixed point is the yardstick, which stays the lean one: every step is worth the value it has for the buyer.

Example. The sales team of a construction chemicals company measures the time between a request for a quote and sending it. Most of it goes into searching price lists and data sheets across different folders: a single quote template, with the data already linked, shortens the deal without touching the price.

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Lean Six Sigma combines two methods: lean, which removes waste, and Six Sigma, which uses statistical tools to reduce the variability of a process and therefore its errors.

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Six Sigma was born at Motorola in the mid-1980s, and the name refers to a process that fails fewer than 3.4 times in a million. Michael George made the combination systematic with «Lean Six Sigma» (2002). The method runs in five phases, summed up by the acronym DMAIC (Define, Measure, Analyze, Improve, Control). In marketing and sales it is useful when a result swings for no visible reason: conversion rates that change from month to month, response times to enquiries that vary from one salesperson to another. Lean makes the process shorter, Six Sigma makes it predictable.

Example. A mechanical components manufacturer notices that quotes go out sometimes in a day, sometimes in three weeks. Using DMAIC it measures the path of every quote, finds that the delays come from requests with incomplete technical drawings, and introduces a form that makes them arrive complete.

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Lean Startup is the method for launching a new product or business while cutting the most expensive waste of all: building something nobody wants to buy.

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Eric Ries set it out in «The Lean Startup» (2011), taking lean from the factory to innovation. Its core is the build-measure-learn loop: you build an MVP, measure how real customers react, and learn whether to persevere or change direction, with what Ries calls a pivot. For marketing and sales it changes the order of things: assumptions about the customer are tested in the market before investing, and every campaign becomes an experiment with a precise question. Enrico Giubertoni brought the method to the room in 2015 with a talk at Lean Startup Machine Milan, the workshop format born in New York, and presented it on the OkRadio programme «Aperitivo Aziendale».

Example. A financial advisory firm is considering a subscription service for small businesses. Before building the platform it publishes a page describing the service, with the price and a sign-up button, and measures how many people press it: the market's answer, before any investment.

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Lean UX is the application of lean to user experience design (UX, the way a person experiences using a product or a website).

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Instead of long design documents approved once and for all, the work runs on hypotheses: you state an assumption about user behaviour, build the lightest prototype that tests it, and observe. Jeff Gothelf and Josh Seiden set it out in «Lean UX» (2013). In marketing it is the method for designing landing pages, forms and purchase paths: every design choice is a hypothesis about conversion, and it is tested with real people before it becomes final.

Example. A regional bank wants to simplify its online loan application. Instead of redesigning the whole path it states a hypothesis (people drop out when asked for documents), prepares two versions of that single step and watches where people stop.

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Lessig, Lawrence

Subject area Process and organisation

also known as: Lawrence Lessig

Lawrence Lessig is an American legal scholar and Harvard law professor, a key figure of the internet for founding Creative Commons and for sitting on the board of the Electronic Frontier Foundation (the association that defends civil liberties online).

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He belongs to the line of thought that set out to define an ethical and legal framework for the emerging information society. Two ideas make him recognisable: - «Code is law», from the 1999 book «Code and Other Laws of Cyberspace»: online, people's behaviour is regulated by software architecture as much as by laws, so whoever writes the code also writes the rules; - «Free Culture», from the 2004 book: copyright that is too rigid holds back creativity, which feeds on reuse. It is the same idea Lessig had already put into practice in 2001 by founding Creative Commons, with its «some rights reserved» licences: the book gives it its theory three years later. In March 2010 Lessig gave the keynote lecture of the «Internet è Libertà» (Internet is Freedom) conference at the Italian Chamber of Deputies, recounted in an article on the site's Italian blog: you cannot understand what the internet is by thinking about single applications.

Example. A bank decides its app accepts transfers only after a double identity check: no internal rule imposes it, yet the code makes it impossible to bypass. This is Lessig's «code is law», the rule written into the program.

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Liking

Subject area Persuasion

Liking is the readiness to be convinced by someone perceived as close, through similarity, courtesy or familiarity. In selling it shortens the distance from the customer and opens the conversation.

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Between two departments the next step is needed: alignment rests on written boundaries and on the metrics each function is judged by, and that is where the work happens.

Example. Marketing and Sales blame each other: the first is measured on lead volume, the second on closed revenue, and the stretch that joins the two numbers appears on no objectives sheet. The meeting between the two managers produces cordiality and each one goes back to their own piece of the process; changing the shared metric changes the behaviour of both departments.

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Listening marketing is an approach that puts customers and their needs at the centre and bases communication on the relationship rather than on promotion alone.

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The company listens before it speaks: it collects questions, complaints and wishes, and uses them to improve products and services. Its root is the Cluetrain Manifesto (1999) by Rick Levine, Christopher Locke, Doc Searls and David Weinberger, whose first thesis reads "markets are conversations". In Italy the idea took the form of a manifesto of companies practising listening and relationship marketing, promoted by the blog Aziende con le Orecchie (Companies with Ears).

Every week a company reads the questions that reached customer service and turns them into website topics and product changes.

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Live commerce (or live shopping) is selling during a live video: the host shows products, answers questions in the chat and the audience buys without leaving the screen.

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It was born in China, where Alibaba launched Taobao Live in 2016, the same year Jack Ma announced New Retail; from there it spread with TikTok Shop and live streams on social networks. It is an onlife form of the old TV shopping: the experience is that of a store with a sales assistant, but it happens online and leaves measurable data on who watches, who asks and who buys.

Example. A cookware manufacturer runs a live stream every Thursday in which a chef cooks with products from the catalogue. During the stream a purchase link appears, and the products used in the recipe sell within the following half hour.

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llms.txt is a plain-text file placed at the root of a website (at /llms.txt) to introduce the site to large language models, or LLMs (the systems behind AI assistants).

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It is a proposal published in 2024 by Jeremy Howard, and it remains a voluntary convention with no body governing it. The file is written in Markdown (a way of formatting text with a few symbols, readable by a person too): a heading with the site name, a short summary and then lists of the pages that matter, each with one line of explanation. HTML pages are often published alongside Markdown twins, free of menus, ads and code, so the model reads the content and spends fewer resources cleaning it up. It complements the other files at the root: robots.txt tells crawlers what they may visit, the sitemap lists every address, and llms.txt points to the pages that explain the site best and the order in which to read them.

Example. The case below is constructed, because the term does not yet appear in the articles. A financial advisory firm puts its name, two lines on what it does and the list of its service pages in /llms.txt, each linked to its Markdown version: an assistant answering a question about its sector finds clean text to quote right away.

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M

Machine learning is the craft of designing systems that learn from data and improve their performance on a task over time, without being programmed for every single case.

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It is a subset of artificial intelligence: artificial intelligence is the ambition of making machines display human cognitive faculties, machine learning is the most widely travelled road towards it. Where traditional programming asks for precise rules for every action, here the system is handed large volumes of data and algorithms that find the regularities inside them.

Example. A retail chain gives the system three years of till receipts, and the system isolates micro-segments nobody had ever defined: those who buy only during the sales, those who come back every six weeks, those who stopped after the rebranding. The rule «customer who returns every six weeks» was written by the system reading the data, and far sharper offers follow from it.

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Margin is what survives of a revenue once the costs that revenue drags with it have been taken out. When the job is to measure the payback of an investment, the form that counts is contribution margin, that is revenue minus the variable costs, the ones that grow with volume sold.

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Enrico Giubertoni turns it into a rule of calculation: payback is computed on margin rather than on revenue, because a project worth a hundred thousand euro of revenue at a thirty per cent margin returns thirty thousand a year, and on payback time the difference is a factor of three. In the published articles the term appears as marginality, where the loss of marginality is the price of waiting.

Example. A sales team closes a hundred thousand euro order by granting a discount that eats the contribution margin. The number lands in the turnover everyone reads in the management meeting, and the cash available to hire one more salesperson is exactly what it was last month.

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Sales and marketing alignment is the set of written rules by which information moves from one function to the next without losing value, and it exists to stop an opportunity the company has already paid for from dying in transit.

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Enrico Giubertoni measures it at the hand-offs rather than in meetings: marketing answers for lead volume, sales for closed revenue, and the stretch that joins those two numbers sits outside both objective sheets, so nobody guards it.

Example. Marketing hands sales a contact who has already asked for a quote, and the context stays behind: what they had read, how urgently they had written. The rep calls back three days later and starts again from the first question, so the same qualification gets paid for twice. Neither department got its own piece wrong: what the piece in the middle lacks is a name who answers for it, a deadline for picking it up and evidence that it happened.

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Marketing automation is the use of software built on artificial intelligence, algorithms and language analysis to hand repetitive marketing work over to a machine: splitting customers by interest, merging data arriving from different sources, launching campaigns when a segment is ready to buy.

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The outcome depends on how the company designed its own flows before buying the tool: two companies running the same platform get different results, because each poured its own definition of a lead and of a conversion into it.

Example. The platform records a lead when somebody downloads a document, while the sales network only calls it a lead once a quotation has been requested. In the boardroom the two numbers contradict each other and the argument about attribution, meaning which channel takes credit for a sale, turns into one opinion against another. Redraw the boundary between Marketing and Sales first, then configure the platform.

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A marketing qualified account (MQA) is a company on the target account list that shows enough signs of interest to be handed to sales.

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It is measured on the whole company: several people from the same business reading content, attending an event or visiting pricing pages. It is the account-level version of the marketing qualified lead, which looks at a single person. In business-to-business sales a group decides, and one interested contact says little about a purchase that involves five or six roles.

Example. In the same month three people from a banking group, in finance, IT and purchasing, download different documents from the same supplier. None of them alone passes the scoring threshold, the company as a whole does, and the seller is alerted.

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A marketing qualified lead (MQL) is a contact who, by marketing's criteria, has shown enough interest and fits the ideal customer closely enough to deserve sales attention.

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The judgement usually rests on a score that adds who the person is (role, company) and what they did (downloads, visits, replies). It comes from inbound marketing and is the first rung of a ladder: sales accepts it (sales accepted lead), checks it and qualifies it (sales qualified lead). The criterion has to be written together with sales, otherwise marketing delivers volumes that sales judges empty.

Example. A company providing financial services to businesses gives ten points to anyone who downloads the tax credit guide and twenty to anyone who visits the pricing page. Above fifty points, with a finance director role, the contact becomes an MQL and goes to sales.

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A marketplace is a platform that hosts the offer of many sellers and runs search, payment and often delivery on their behalf, in exchange for a commission and for the relationship with the customer.

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In the articles it is the benchmark for every own shop: its strength is logistical efficiency, and a badly served customer moves there accepting even a non-original product, as long as the purchase runs smoothly. The power of the largest platforms is now regulated in Europe: the Digital Markets Act imposes obligations on the platforms that control access to the market, the so-called gatekeepers, to keep those markets fair and contestable.

Example. Amazon's arrival in Italy sped up the take-up of e-commerce, raised service standards and opened selling through its marketplace to many European businesses. The balance is bittersweet: merchants went online, but the market they sell on depends on a platform that is not European, and what is missing is the digital sovereignty that means European digital identity, not nationalism. In the Netherlands and Belgium the European platform bol.com is the leading online store and holds its own against Amazon, which only arrived with a Dutch site in 2020; Zalando, born in Berlin, did the same in fashion. China, with Alibaba's New Retail, gave commerce its own paradigm: now it is Europe's turn.

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The metaverse is a persistent three-dimensional virtual world, one that keeps existing when the user leaves, where people enter with an avatar to move around, meet, work and buy.

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It mirrors the physical world, with streets, shops and meeting places, but removes its limits of space. The word was born in 1992 in Snow Crash, a science-fiction novel by the American author Neal Stephenson, which imagines an endless street where people live a second, digital life; the first mass attempt was Second Life (2003). The term came back to the centre in 2021, when Facebook renamed itself Meta. Among the countries that invested most is South Korea, which made the metaverse a national plan and opened virtual public services, such as the capital's Metaverse Seoul. Where social networks tell physical life as it happens or afterwards, the metaverse is a place where the experience itself happens. Outside gaming, however, this kind of experience has not yet managed to become a stable part of companies' marketing processes.

A fashion brand opens a shop in a virtual world: avatars try on digital garments and can order the real ones, delivered to the door.

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Micro-moments are the brief instants in which a person picks up the smartphone to know, go, do or buy something.

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Example. The case below is constructed. A maintenance technician standing next to a stopped pump searches on the phone for the part number and "spare part available near me": it is a micro-moment of the buy type. The distributor that shows up with stock availability, address and opening hours wins that order in the few seconds in which the decision is made.

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Muda (Japanese for waste) is any activity that consumes resources without adding value for the customer. In the Toyota Production System, Taiichi Ohno classified seven kinds: overproduction, waiting, transport, overprocessing, inventory, unnecessary motion, defects.

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At its root, lean is the systematic hunt for muda. Outside the factory the seven categories survive intact. In marketing and sales muda takes the form of content nobody reads, leads handed to sales and never called back, reports compiled and never opened, approvals that stall a campaign for days. Naming it is the first step, because a waste with a name can be measured.

Example. In a financial services firm every sales proposal goes through a chain of sign-offs before it reaches the client. The real work on the proposal takes a few hours, the rest is waiting between one signature and the next: the muda of waiting, second of the seven.

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Multi-company courses are courses open to people who work in different companies, with the same programme for every participant.

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They are the classic form of the one to many approach, one person speaking to many, and the articles on this site place them next to "the webinars with twenty thousand participants." Their advantage is a low cost per person and the chance to compare notes with people who work elsewhere. The consequence is a limit: since the programme has to fit everyone, it stays far from each company's processes and data, and nobody brings real problems into a room that may include competitors. For this reason, when the goal is to change a process, companies prefer in-company training.

Example. A purchasing manager at a manufacturing company attends a multi-company course on artificial intelligence alongside people from banks and professional firms: they learn the shared vocabulary, but the examples never touch their own suppliers or orders.

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An MVP (minimum viable product) is the simplest version of a product that lets you learn something from real customers with the least effort.

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Frank Robinson introduced the term in 2001, and Steve Blank and Eric Ries made it famous, Ries making it the first step of the Lean Startup loop. The key word is «minimum», and it is also the most misunderstood: an MVP exists to test an assumption, so it can be a page, a demo video, a service delivered by hand before it is automated. In marketing and sales the MVP is often an offer: you propose it to a few customers before building it, and their answer tells you whether to build it.

Example. A chemical company is weighing a consumption-analysis service for its industrial customers. The MVP is a spreadsheet filled in by hand by a technician for a few customers: if they use it and ask for it again, the software gets built.

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N

The Nabaztag is a plastic rabbit connected to the internet over wi-fi, able to light up, move its ears and speak, which received news, messages and updates from RSS feeds (the streams that announce a website's new content).

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It is a European, French invention: it was conceived by Rafi Haladjian and Olivier Mével, who founded the company Violet in Paris in 2003, and went on sale in 2005. The name comes from the Armenian nabastag, "hare", a nod to Haladjian's Armenian roots. It was one of the very first Internet of Things objects aimed at the general public, and a true forerunner: the idea of an always-on household object that listens, speaks and puts the network's information at a person's service is the same idea that smart speakers (such as Alexa and others) brought to mass success a decade later. Whoever bought one was an early adopter, one of the first to take up a technology before it becomes common.

Example. Enrico saw the Nabaztag at work at the Frontiers of Interaction III conference, at the University of Milano Bicocca, on 28 June 2007. Launched in France in 2005, it was already a smart speaker (a speaker that talks and listens) and an Internet of Things device: it gave the weather forecast, read out the mail and allowed a few actions, with the technology of the time. People liked it, it had a human, playful face and a well-made design: in the French communication agencies that adopted it, staff would say on the phone that the Nabaztag was saying des bêtises, affectionate nonsense, and the rabbit brought warmth into offices that still held a very rigid idea of work. It was a case of European early adoption, and also a missed opportunity, because the investment needed to make it grow never came.

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A negative persona is the persona, in the marketing sense, that describes the customer a company does not want to attract, because it does not fit the product or gets no value from it.

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Defining it helps focus budget and sales time on promising contacts, recognise quickly who will not buy, avoid customers who cost more than they bring in, and sharpen the message so it attracts the right people. By contrast, it clarifies who the target persona is.

For software aimed at structured companies, the negative persona is the freelancer looking for a free tool.

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New Retail is the business model announced in October 2016 by Jack Ma, founder of the Chinese group Alibaba, which merges online and offline buying, logistics and data into a single value chain centred on the consumer.

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It was born in China, where the phone was already the main tool for paying and buying: the physical shop, fully digitised, becomes a place of experience and a logistics node serving both walk-in customers and online orders, and apps are used in-store to pay, get information and order what is missing. The difference with smart retail is one of scale: New Retail rethinks the whole business model, from production to delivery, while smart retail brings intelligent technology into the shop. In Europe the idea of the shop as a place of experience has older roots, in the Parisian department stores of the nineteenth century, but the integrated Chinese model has no equivalent of the same scale yet.

Alibaba's Hema supermarkets, which are at once a shop, a restaurant and a sorting centre for thirty-minute home deliveries in the neighbourhood.

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O

Odhner, Willgodt Theophil

Subject area Artificial intelligence

also known as: Willgodt Theophil Odhner

Willgodt Theophil Odhner (1845 - Saint Petersburg, 1905) was a Swedish engineer who worked in Saint Petersburg, Russia, and invented the pinwheel calculator.

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According to John Wolff, all calculators of this type derive, to a greater or lesser extent, from his designs of the 1870s and 1880s. His contribution lies in the mechanism: each digit is set on a disc from which zero to nine pins protrude. It differs from the Leibniz stepped drum used by earlier machines and is far more compact, so it made the calculator small enough to sit on an office desk. In Saint Petersburg he founded his own factory, the Maschinenfabrik W. T. Odhner, which made arithmometers from 1874 and produced the Original-Odhner St. Petersbourg model. His design was also licensed in Germany, where Franz Trinks developed it into the Brunsviga. He is one of the European protagonists of the technologies of intelligence: a Swede working in Russia whose design was developed in Germany, before production returned to Sweden with his successors.

Example. The case below is constructed, because the name does not yet appear in the articles. A manufacturing company that designs a component simple to produce and repair, and sees competitors adopt it, follows Odhner's path: his mechanism spread precisely because it was compact and easy to replicate.

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Olivetti, Adriano

Subject area Process and organisation

also known as: Adriano Olivetti

Adriano Olivetti (Ivrea, 1901 - 1960) was an Italian entrepreneur, the son of Camillo Olivetti, who in 1908 had founded in Ivrea Italy's first typewriter factory.

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Adriano joined the company in the 1920s, became its president in 1938 and turned it into a business of international standing. His name remains tied to two lines of work: - technological innovation: under his leadership Olivetti moved from typewriters and mechanical calculators, the technologies of intelligence of his time, to electronics, with the Elea 9003 computer presented in 1959; - the company as a community: social services for employees, carefully designed architecture and products, culture inside the factory. For Olivetti profit was also to be reinvested for the benefit of the local area, and in 1948 he founded the Movimento Comunità (Community Movement). He died on 27 February 1960, shortly after the company entered electronics. His best-known legacy came after him: the electronics division he had wanted produced the Programma 101, the Perottina designed by the team of the engineer Pier Giorgio Perotto, unveiled in 1965 and regarded as the first personal computer in history. In 2018 UNESCO inscribed "Ivrea, industrial city of the 20th century" on the World Heritage List.

Example. The case below is built for this entry, because the name does not yet appear in the articles. A manufacturing company that invests in artificial intelligence and, at the same time, in training the people who will use it follows Olivetti's lesson: technology pays off when the workforce understands the reason for change.

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Olivetti, Camillo

Subject area Process and organisation

also known as: Camillo Olivetti

Camillo Olivetti (Ivrea, 1868 - Biella, 1943) was an Italian engineer and entrepreneur, the founder of Olivetti. In 1908 he opened Ing.

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C. Olivetti & C. in Ivrea, Italy's first typewriter factory, and in 1911 he presented the first model, the M1, at the International Exhibition in Turin. His core choice was to bring to Italy one of the technologies of intelligence of his time, the typewriter, which until then came mostly from abroad. To do so he built technical skills inside the factory and trained its workers, because precision mechanical production needs people able to carry it out. In the 1920s his son Adriano Olivetti joined the company; he became its chairman in 1938 and took it from mechanics to electronics. Camillo died on 4 December 1943.

Example. The case below is constructed, because the name does not yet appear in the articles. A manufacturing company that decides to build in-house a technology it used to import repeats Camillo Olivetti's choice: growing the skills in its own region instead of buying them abroad.

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Omnichannel describes the condition in which a person moves from the website to the store to the phone and finds the same story, because the systems serving them talk to each other.

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In the articles it is a diagnostic question before it is a goal: «have we integrated digital into our omnichannel strategy?» is one of the three questions Enrico Giubertoni opens a consultancy with. Where it breaks is the record-keeping, before the technology: the website, the ad platform, the switchboard, the CRM record (the customer file kept by sales), the store and the subscriber list each know one piece of the customer, and the six of them added together leave the person out.

Example. A customer tries a product in store, orders it that evening from a phone and calls the switchboard about delivery. Three systems record three different customers, and the salesperson who served them at the shelf stays outside all three. Omnichannel is measured right there, on whether the same person is recognized across the three steps.

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One to many is the communication model in which a single source speaks to many recipients with the same message: one person speaking to many.

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Examples are the conference, the webinar (a seminar broadcast online), the newsletter and multi-company courses. The advantage is reach: many people are reached with a single effort. The limit follows from the same structure, because the message has to fit everyone and therefore stays generic. When content must be adapted to the problems of a single company, the shift is to one-to-one formats such as in-company training.

Example. A financial services company presents a new offer in a webinar to thousands of registrants: the message reaches everyone at once, but nobody gets an answer about their own portfolio. That takes one-to-one meetings with advisers. The case is built for this entry, because the term does not yet appear in the English articles.

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OnLife is a concept of the philosopher Luciano Floridi: the existential condition in which the distinction between online and offline life no longer makes sense, because we are always connected and the digital is part of daily life, of the body and of relationships.

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The difference with Phygital: OnLife describes the condition of the person and of society, and is a philosophical and anthropological concept, while Phygital describes a company strategy, and is a marketing and retail concept. OnLife explains how the consumer lives and decides; Phygital explains how a brand designs its touchpoints for that person.

Example. In a retail project, connecting the ERP (the system that runs orders and stock) to the website created a single environment across the physical store, the site and the Google Maps listings: the customer checking their phone in front of the shelf finds the same information they find in the store. It is the onlife condition turned into a sales system.

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An online community is a group of people who gather voluntarily online around a brand, a product or a shared interest, and interact there on an ongoing basis.

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It is recognised by five traits: communication in every direction, among members and with the company; a sense of belonging; mutual exchange of help and information; the chance to co-create the offer; long-term relationships. The American writer Howard Rheingold gave the first description in The Virtual Community (1993), telling his experience on The WELL, one of the first online communities, born in San Francisco in 1985. For a company it is an asset that generates loyalty, word of mouth and ideas; it differs from community marketing, which is the use of that asset for marketing purposes.

A bicycle brand's forum where customers share routes and maintenance tips, and report the defects the company then fixes.

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Open Graph is the protocol Facebook introduced in 2010 to turn a web page into an object social platforms can recognise. It is written as a few meta tags in the page's HTML header, all prefixed with og:: og:title for the title, og:description for the short text, og:image for the image, og:url for the canonical address (the official one for the page) and og:type for the content type.

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When someone pastes a link into LinkedIn, Facebook, WhatsApp or almost any other platform, the platform's crawler reads these tags and builds the preview card. If they are missing, the platform guesses, and it often picks the wrong image or a text cut in half. It follows that Open Graph tags decide the first impression of shared content, and therefore part of the clicks it gets. Open Graph sits alongside schema.org structured data: the latter describes the page to search engines, the former sets up its shop window on social media.

Example. The case below is constructed, because the term does not yet appear in the articles. A manufacturer of mechanical components shares the page of a new bearing on LinkedIn: thanks to og:title, og:description and og:image the preview shows the product name, a clear sentence and the right photo, instead of a randomly cropped site logo.

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Open rate is the share of emails opened out of those delivered. It is the first measure of a direct email marketing send or a newsletter, and shows how well sender, subject line and timing work.

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Since 2021 it has become less reliable: some mail apps open emails automatically to protect the recipient's privacy, inflating the figure. For this reason it is read together with click-to-open rate and conversions, which measure a real action.

Example. A business bank tests two subject lines for the same message on subsidised loans. The first, naming the scheme, gets a higher open rate than the second, generic one: from then on the subject line always names the concrete opportunity.

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Compartimenti stagni (Italian for «watertight compartments») is the Italian name for silos: departments that each work on their own numbers and their own targets without sharing them.

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The cost shows up in the hand-offs between Marketing, Sales, logistics and customer service, where information stops and the customer feels it. Breaking them down starts from shared objectives, because one more meeting without a common target leaves the silos exactly where they were.

Example. A company selling both in store and online gives the two channels separate managers, separate incentive schemes and a standing fear that one steals the other's sales: that is a silo defending itself. The customer who browses on a phone and buys in the shop crosses that fracture, and meets it again with every stock question or return.

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Organizational Synchrony (also Organizational Synchronicity) is the condition in which a company's departments read the data they previously could not read or interpret, give it a correct interpretation and organize themselves so that this interpretation becomes stable.

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Enrico Giubertoni uses the term to describe his work with management teams: not adding data, but making sure everyone reads it the same way.

Example. In flash sales (time-limited sales on limited stock) availability updates did not always keep pace with orders: a size or a colour showed as available on the site when the warehouse had already run out. As a result some customers had their order cancelled after paying for it, and the trust won by the promotion was lost in a single email. The promise made on screen has to be matched at once in the warehouse: without Organizational Synchrony the digital signal fades.

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The Original-Odhner St. Petersbourg is the pinwheel calculator built in Saint Petersburg by the Maschinenfabrik W. T. Odhner, the factory of Willgodt Theophil Odhner, while the city still bore that name.

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The factory had been making pinwheel arithmometers there since 1874, and the trade name "Original-Odhner" has been in use since about 1907. Three clues identify and date the model: - the place name "St. Petersbourg": on 31 August 1914 the city became Petrograd, so the marking points to a machine branded earlier; - the wording "Original-Odhner", which places the machine after about 1907; - the German badge, MASCHINENFABRIK W.T.ODHNER, consistent with the family's Baltic German origins; machines lettered in Latin script were made for export, while the Russian market received them marked in Cyrillic. None of the three clues is enough on its own, but together they close a narrow window. The model belongs to the Tsarist Russian line, to be kept separate from the two that followed: the Swedish one, in Gothenburg from 1917-1918 and later in Åtvidaberg, and the Soviet one, with the Felix made in Moscow. The principle of the mechanism stays the same, while construction and materials change.

Example. The case below is constructed, because the term does not yet appear in the articles. A historian of technology who finds an Original-Odhner marked St. Petersbourg already knows it was branded before August 1914: after that date the city is called Petrograd, and the badge changes.

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Outbound marketing is commercial work that starts from the company and reaches customers who have not looked for it yet: calls, cold emailing, LinkedIn messages, trade fairs, visits.

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The initiative belongs to the seller, and the first contact is often handled by a dedicated role, the sales development representative. It pays off when the ideal customer is clear and the companies to reach can be named, which is why it drives many account-based marketing programmes. Its counterpart is inbound marketing, which attracts contacts through content.

Example. A steel components manufacturer identifies forty agricultural machinery builders that use its same material. Two sellers contact them over six weeks with a call and a personal message: eleven meetings follow, and three turn into sample orders.

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Outcome Engineer (in Italian, Ingegnere del Risultato) is the name Enrico Giubertoni uses for his role: the person who analyzes a company's processes, finds where energy is lost and optimizes them.

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It is not a professional title: the word «engineer» describes a working method based on measurement and design, not a degree.

Example. In a hydraulic system, head loss is the pressure that dissipates along a badly connected pipe; in a company, commercial energy dissipates in the hand-offs between departments. The Outcome Engineer looks for those points of loss before asking for more push.

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P

Paid search is the advertisement that appears among search engine results when somebody types a question, and it is paid for by the click.

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In the articles the term lives as «the paid search network» and serves to state the perimeter of a measurement: a return recorded on that network holds there, and not across a company's whole advertising investment.

Example. At an industrial services company the return on ad spend rises by 25% on the product line that carries the revenue, measured on the paid search network, while the return on the company's whole advertising investment is still partly below break-even. The number and its perimeter travel together.

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A pain point is the concrete problem that slows a person or a department down and weighs enough to push them to look for a solution.

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It decides where the work starts: the most frequent mistake is picking the digital tool before the pain point has been identified, which buys the solution to another company's problem.

Example. In a sales enablement project the pain points are collected through an audit and through individual and group listening sessions, before any tool is chosen. Only after that analysis do the digital tools come in, picked to solve the problems that surfaced: in that project the pain points turned into better qualified leads and tailored support for the sales force.

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Performance Systems Architect™ is the role Enrico Giubertoni uses to define his work: engineering the revenue infrastructure of B2B companies, meaning the architecture that connects data, Marketing, Sales and Management to revenue.

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The term describes a function, not a title: the work targets the system that produces the result, not the single tool.

Example. A company has a CRM, an agency running campaigns and a sales network, and none of the three knows what the other two are doing. A Performance Systems Architect™ starts from the links between the parts, before the parts themselves.

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Perotto, Pier Giorgio

Subject area Artificial intelligence

also known as: Pier Giorgio Perotto

Pier Giorgio Perotto (Turin, 1930 - Genoa, 2002) was an Italian engineer and computer scientist, the designer who at Olivetti led the team that created the Programma 101, the first personal computer in history, which carries his name in its nickname, Perottina.

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The milestones of his work: - education: he graduated from the Politecnico di Torino in electrical engineering in 1952 and in aeronautical engineering the following year, then spent two years at FIAT, where he began working on electronic computers; - Olivetti: in 1957 he joined the electronics research laboratory at Barbaricina, near Pisa, directed by Mario Tchou, and worked on the Elea 9003, the computer wanted by Adriano Olivetti; from 1962 he led the Programma 101 project, unveiled in New York in 1965, and from 1967 he headed the company's research and development; - management: in 1979 he founded and chaired Elea, the group company for training and consulting; after leaving Olivetti in 1993 he chaired the SOGEA business school in Genoa and wrote handbooks on strategy and organisation. In 1995 he told his version of the story in the book "Programma 101. L'invenzione del personal computer" (The invention of the personal computer).

Example. The case below is built for this entry, because the name does not yet appear in the articles. A chemical company that puts artificial intelligence on every technician's desk, instead of locking it away in a specialist department, repeats Perotto's choice: a tool pays off when people use it themselves, without intermediaries.

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In marketing and design a persona is a semi-fictional character, built on real data and research, that represents a group of customers or users with similar needs, goals and behaviour.

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It is given a name, a face and a story so that whoever designs products, services and communication thinks of someone rather than of a statistical average. The method was born with the American software designer Alan Cooper, who described it in 1999 in The Inmates Are Running the Asylum. It differs from the target, which stops at socio-demographic variables, because it explores psychographic ones: motivations, fears, habits, ways of deciding. It is the family from which the variants descend: the target persona (the ideal customer), the buyer persona (whoever buys), the customer persona (an existing customer, often in the shop), the eCommerce persona (who buys only online), the brand persona (the personality of the brand itself) and the negative persona (who the company does not want to attract).

A company selling software to professional practices works on three personas: the owner who decides, the assistant who uses it every day, the IT consultant who installs it.

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A personal homepage was the website a person built on their own, in the 1990s, to present themselves online: who they were, their passions, photos, links to friends' sites.

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It was almost always hosted on free web space services such as GeoCities, Xoom, Digiland or Interfree, hand-written in HTML (the language used to describe web pages), with visitor counters and guestbooks. It is an early form of user-generated content and the starting point of personal branding (managing one's professional image) online: blogs and social profiles have inherited its function.

Example. In 1998 an economics student publishes a page with her CV, photos from a trip and a list of useful links: it is her personal homepage, hosted for free on GeoCities.

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Phygital is the union of physical and digital: the strategy through which a brand integrates the physical store and the digital channels into a single buying experience, for example the smart mirror in the shop, the app that recognises the customer at the till, or the virtual try-on before buying in a perfumery.

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The difference with OnLife: Phygital is the company's operational answer, OnLife is the condition of the person that answer addresses. The word was coined around 2013 by the marketing agency Momentum Worldwide, in its Australian office, to describe brand experiences halfway between shop and screen; it spread above all after 2020, when the pandemic forced shops to integrate online orders, in-store pick-up and contactless payment in a hurry.

Example. The case below is constructed. An agricultural machinery dealer welcomes the customer on site with a tablet that already shows the history of their fleet and of past servicing; the quote started in the showroom is completed in the evening in the app, and collection happens at the dealership. Showroom and screen become the same negotiation.

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A pinwheel calculator is a mechanical calculator that sets each digit by pushing zero to nine pins out of a disc. Turning the crank, the protruding pins act as teeth and advance the matching digit in the result register.

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According to John Wolff, all machines of this type derive, to a greater or lesser extent, from the designs of Willgodt Theophil Odhner in the 1870s and 1880s, which is why it is also called the Odhner arithmometer. It works in four parts: - setting: each digit has a ring with a small lever; turning it, a ramp pushes the disc's pins out or pulls them back; - addition and carry: at every turn the pins advance the number wheels, and when a wheel passes from nine to zero the tens carry moves to the next wheel, in a cascade; - the counter: it counts the crank turns, which is how the multiplier of a multiplication or the quotient of a division is read; - subtraction: the crank is turned the other way. Compared with the Leibniz stepped drum, the system of earlier machines, the pinwheel takes far less space, and that explains its success in offices. It is one of the most widespread technologies of intelligence before the computer: it gave rise to the Original-Odhner and Brunsviga families, the latter developed in Germany by Franz Trinks.

Example. The case below is constructed, because the term does not yet appear in the articles. In the accounts office of a 1930s chemical company, a clerk sets the amount of an invoice with the levers, then turns the crank three times: the register shows three times the amount, and the counter confirms three turns.

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Planning is the work of fixing objectives, timing, resources and responsibilities before execution begins; the Italian articles call it «pianificazione» and «piano di marketing», and for advertising space «media planning», while the English ones use planning.

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It exists to make repeatable what otherwise depends on whoever happens to be there that day. The mark of real planning is in the links: a campaign designed on its own works once, the same campaign inside a wider marketing plan holds up the next time too.

Example. A flash sale, the deep discount opened for a few hours, works when the objective, the stock, the prices, the customer alerts and the warehouse shifts are decided beforehand: raising revenue and clearing a warehouse are two different plans with two different selections. Improvised on enthusiasm, the same promotion empties the best-selling lines and teaches customers to wait for the discount.

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Positioning is the place an offer occupies in the buyer's mind, built out of the message, the value proposition and the brand identity.

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In Enrico Giubertoni's articles the Italian word carries a second, technical meaning as well, the rank a page earns in search results, so it is worth stating which one is meant: the first is decided in the boardroom, the second is measured every week.

Example. Before rewriting the message, look at how competitors changed theirs over the past ten years through a web archive. You can see which segments they walked away from and which promises they dropped: the space left empty is the positioning worth building on.

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A predictive model uses past data to estimate future behaviour: who is about to leave, what a customer will be worth over time, which trend is about to grow.

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In Enrico Giubertoni's articles the value lies in what the forecast allows, namely acting early and precisely while the outcome can still be changed. In his texts the term almost always lives as «predictive analytics», set beside the strategic judgement of whoever decides.

Example. The management system of a services company flags that a long-standing client has stopped asking for quotes and that its profile now resembles those who cancelled over the last two years. The sales team receives that name today instead of in the quarterly report: the predictive model bought weeks of advantage, and a person still makes the call.

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Governance is the set of rules, roles, responsibilities and processes by which something is managed and maintained over time: who decides, who validates, who has the authority to approve a project or to stop it.

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In these articles it is applied to a website's content, to data and above all to artificial intelligence, and it works as revenue architecture rather than as a compliance exercise. Strategy says what to do; governance says how it is kept standing.

Example. A company rebuilds its website and nobody sets who may open a new category, who checks for duplicates and how often the taxonomy, the tree that classifies content, is reviewed. Two years later three sections say the same thing: the original design held, what was missing was the governance to maintain it.

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Product experience is how the whole experience of a product is designed and communicated, especially when the customer meets it online before touching it.

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Perception and adoption no longer depend only on the product's features but on how people are made to live them. Its root is the experience economy of B. Joseph Pine and James Gilmore (1998), in which value moves from the good to the experience around it. Enrico Giubertoni names four needs a digital product experience must meet: sensoriality, depth, relationship and repetition.

A power drill product page with how-to videos, an accessory configurator, questions to technicians and a reminder to replace the drill bits.

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Product Media is the name Enrico Giubertoni gave, in his book I social nella cosmesi, to apps (including augmented reality apps) that work as media channels while being totally customised to the needs of the end user.

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Brands like L'Oréal use them as if they were social channels, running paid campaigns on them to grow branding and sales.

L'Oréal's virtual make-up try-on app, used as a channel to invest advertising in.

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A product qualified lead (PQL) is a contact qualified by product use: someone who has activated a free trial or a basic version and carried out the actions that usually precede a purchase.

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It is typical of subscription software. Compared with the marketing qualified lead, which rests on what a person reads, the PQL rests on what they do with the product, and so predicts purchase more precisely.

Example. A production planning software offers a thirty-day trial. Anyone who connects at least two lines and invites a colleague during the trial becomes a PQL: these contacts buy four times as often as those who only downloaded the brochure.

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Profiling is the construction of a person's profile from the data they have left behind, in order to predict what they will do next.

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In marketing it is what allows a message to reach specific audience segments instead of an entire mailing list; in machine learning (systems that learn from examples) it is the task on which the quality of your source data gets measured, because a profile is worth exactly what the data behind it is worth. It carries an explicit legal constraint: profiling belongs to whoever can state where each field came from and on what legal basis it is processed.

Example. A building materials manufacturer uses structured listening of online conversations to work out the demographic make-up and geography of its communities, then decides which provinces the distribution should concentrate on. Here profiling stays anonymous and serves a decision about the sales network, before it ever serves a personalised message.

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Programma 101 (Perottina)

Subject area Artificial intelligence

also known as: Programma 101

The Programma 101, nicknamed Perottina or P101, is the first personal computer in history: a programmable desktop calculator, used by one person at their own desk, designed by Olivetti between 1962 and 1964 and manufactured from 1965 to 1971.

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The project was led by the engineer Pier Giorgio Perotto, who gave the machine its nickname, chosen to echo the pascaline, the calculating machine built by Blaise Pascal in 1642. The team also included Giovanni De Sandre, Gastone Garziera, Giancarlo Toppi and Giuliano Gaiti; the casing was drawn by the designer Mario Bellini. What made it new compared with the technologies of intelligence that came before it: - the stored program: instructions and data are saved in an internal memory and on a magnetic card, and reloaded when needed; - logical conditions: the machine performs conditional jumps, choosing its next step on the basis of a result; - the desk instead of the machine room: the computers of the time filled whole rooms and needed specialist operators. Unveiled at the BEMA fair in New York in October 1965, it sold about 44,000 units. It is a posthumous legacy of Adriano Olivetti, who died in 1960: it came out of the electronics division he had wanted, and reached the market five years after his death.

Example. The case below is built for this entry, because the name does not yet appear in the articles. In 1966 the engineering office of a manufacturing company works out production costs on a Programma 101: the program, stored on a magnetic card, loads in a few seconds and the clerk runs it at the desk, without going through the computing centre.

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A prompt is the instruction written to an artificial intelligence system in order to get an answer: the question, the text to rewrite, the task to perform.

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In Enrico Giubertoni's articles it carries two separate arguments. The first is the confidential or personal data that ends up inside that box and leaves the company perimeter; the second is the fixation on the perfect prompt, which keeps executives on tactical mastery while the work in front of them is strategic.

Example. An HR manager pastes the twenty applications she has received into a free service and asks for a ranking. That prompt holds names, contact details and assessments: in ten seconds personal data left the company, with no legal basis and no processing agreement.

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Q

A qualified lead is a commercial enquiry that has been verified and is ready to be worked: a recognised need and someone who can decide.

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Enrico Giubertoni treats it as the term on which two departments split without noticing. To marketing a name with a contact detail is enough, to sales the check is the point, and the acronyms MQL and SQL (marketing qualified lead and sales qualified lead) look like one shared definition while being two. Along the way the contact changes name depending on who judges it: marketing qualified lead when it meets marketing's criteria, sales accepted lead when sales takes it on, sales qualified lead when sales recognises it as a real opportunity.

Example. In an industrial services company the question of what counted as a qualified lead stayed open for twelve months. Marketing delivered volume, sales called it empty, and for a year the search for the culprit ran downstream, where the result was missing, instead of upstream, where the ambiguous word sat.

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The Quantum Leap is the transition from artificial intelligence that assists to an architecture that predicts. Enrico Giubertoni uses the term for the evolutionary jump that separates the company that automates tasks from the one that anticipates signals.

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Example. An assistant that summarizes meetings saves time; a system that warns the Board before an important customer leaves changes decisions. The Quantum Leap is the distance between the two.

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R

Reach is the number of distinct people who saw a message at least once, as against impressions, which count every single display.

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It measures how wide an audience was touched: reach climbing while average contract value holds still describes a larger audience, and a market that buys better shows up in other indicators.

Example. A marketing team optimises its content for reach and visibility, and depth pays the bill: this is the point where the algorithm becomes the creative director in place of the people writing. Reach tells you how many distinct people saw, and what that audience is worth is read on the value of signed contracts.

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Recentism

Subject area Persuasion

Recentism is the tendency to give more weight to the most recent news and events, losing sight of historical context and long-term information.

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It differs from attention to current affairs because it measures a fact's importance by its freshness. Psychology knows it as recency bias, a relative of the availability bias described by Tversky and Kahneman: what has just happened is easier to recall, so it seems more important. In digital news it is fed by the continuous flow of updates; in business decisions it leads to reacting to the latest figure instead of reading the trend.

A company changes strategy after one week of weak sales, without comparing it with the same period in previous years.

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Reciprocity is the pull to give back what has been received, and in marketing it is triggered by offering real value before asking for anything in return.

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A company community, a group of customers or enthusiasts who talk to each other around a brand, lives on it: members who receive help give it back to the others, and the value in circulation grows without the company having to produce all of it alone.

Example. Quechua, Decathlon's brand for outdoor activities, keeps a community of enthusiasts who exchange advice and solutions, and Decathlon simply makes that exchange easier: it gets loyalty and authentic content out of it. The value in circulation is produced by the members who give back the help they received.

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Recurring revenue is the share of turnover that renews itself on a fixed schedule, through a contract or a subscription, rather than depending on a fresh sale each time.

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In Enrico Giubertoni's method it is the honest measure of customer loss: put revenue churn, the share of recurring revenue that left in the period, next to the count of customers who left, because losing two large contracts barely moves a count of logos.

Example. An industrial services company works on annual contracts. In one quarter it loses ten small customers and two major accounts: the customer count shows a mild dip, while the recurring revenue that walked out shows the real loss, the one next year's budget will have to cover.

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Regulation (EU) 2026/1744 of 8 July 2026, published in the Official Journal on 24 July and in force since 27 July 2026, amends the timetable of the AI Act, the European regulation on artificial intelligence.

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It postpones the obligations on high-risk systems: to 2 December 2027 for those in Annex III, which include recruitment, and to 2 August 2028 for those in Annex I, systems built into already regulated products such as machinery and medical devices. The rest of the AI Act keeps its dates, including Article 50 on transparency, applicable from 2 August 2026. For a company this produces an odd order: liability for what it publishes arrives before the duty to know which systems it uses.

Example. The case below is constructed. A manufacturer uses artificial intelligence software to screen job candidates and publishes AI-generated texts on its website. For recruitment, a high-risk system under Annex III, it has until 2 December 2027; for the published texts the transparency obligation of Article 50 applies from 2 August 2026. The reversed timetable asks it to put its communication in order first and its recruitment second.

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Reinforcement learning is the form of machine learning in which an agent learns by trial and error, acting in an environment and receiving rewards or penalties.

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Over time it finds the strategy that maximises the total reward. The idea comes from behavioural psychology; its computing form was systematised by Richard Sutton and Andrew Barto in the textbook Reinforcement Learning (1998). The best-known case is European: AlphaGo by DeepMind, a company founded in London, which in 2016 beat the champion Lee Sedol at the game of Go. The same method, with human judgement as the reward, is used today to make language models useful and safe.

A system that chooses which offer to show each visitor and learns, from clicks and purchases, which one works best.

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The Rema Patent is a pinwheel calculator built by REMA GmbH of Braunschweig, Germany, active from 1914 to around 1927 with the engineers Richard Haase and Hermann Hoffmeister.

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Its first patent, from September 1914, covers a pinwheel machine with keyboard entry: numbers are entered by pressing keys instead of turning a lever for each digit. From 1922 to 1927 Rema effectively merged into Brunsviga, based in the same city, and its models II and III were also sold as Brunsviga MII and MIII; the company was struck off the register in 1927. Its story shows how, among mechanical technologies of intelligence, an innovation born in a small firm ends up in the catalogue of its larger competitor.

Example. The case below is constructed, because the term does not yet appear in the articles. In a bank in the 1920s the clerk who enters numbers by pressing keys works faster than the one turning a lever for each digit: the keyboard is the step that brings the calculator towards the speed of a typewriter.

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Reputation is the judgment that circulates about a company when the company is out of the room, formed by reviews, online conversations and the experiences customers tell each other.

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It is governed by listening and answering, and it is measured over time: past crises leave traces that stay consultable years later, and the way they were handled weighs on the next one.

Example. A company switches on social listening and reads in real time the sentiment, the positive or negative tone of what is said around its own keywords: it sees straight away whether perception is turning negative and on which components of the product, and corrects course before the phenomenon spreads, instead of deciding on assumptions. Whoever prepares the plan also rereads the archived versions of the website, to see how the company answered the complaint of a few years earlier.

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Retail is the sale of goods or services directly to the end consumer, for their personal use. The retailer stands between the manufacturer or wholesaler and the customer, and works through physical shops, e-commerce sites and mixed channels.

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The word comes from the Old French retaillier, "to cut again", that is, to sell in pieces what was bought in bulk. The modern form of retail was born in Europe: Le Bon Marché, opened in Paris in 1852 by Aristide and Marguerite Boucicaut, is considered the first department store, with fixed displayed prices, free entry and the shop conceived as an experience. Today retail is being redefined by omnichannel, digital retail and New Retail.

An electronics store chain that buys from manufacturers and sells to the public, in its shops and online.

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Retail experience is the overall perception a customer forms while interacting with a retailer along the whole buying journey, in the shop and online.

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It depends on every touchpoint and on consistency across channels, and it is one of the main levers of loyalty. The reference theory is the experience economy of B. Joseph Pine and James Gilmore (1998): when products look alike, customers choose where to buy by how it makes them feel.

A customer books online, finds the product ready in the shop and gets chat support on the same order.

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Retail marketing is the set of strategies a retailer uses to draw customers to the point of sale, physical or digital, and lead them to buy.

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It includes promotions and loyalty schemes, visual merchandising (the layout of the shop or the page), local advertising and local search, pricing, in-store communication and care for the customer experience. It differs from trade marketing, in which the manufacturer works on the retailer, because here the retailer works on the consumer. Many of its levers were born with the European department stores of the nineteenth century, such as dressed shop windows and seasonal sales; digital has carried them onto the Google Maps listing and the online shop page.

An electronics shop keeps its Google Maps listing updated with live stock and dresses its windows around the products most searched for locally.

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Retargeting, written remarketing in the articles, is advertising that comes back to somebody who has already visited a site or handled a product, and picks its message from that behaviour.

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In the articles it sits among the things algorithms now orchestrate on their own, driven by shopper behaviour recorded as it happens. What separates a useful reminder from a nuisance is the data the advertisement carries with it.

Example. A customer puts a spare part in the basket and stops before paying. The next day an advertisement shows that part with the delivery time of the nearest warehouse, read straight from the management system: the same ad slot, carrying a real stock figure, stops being a reminder and becomes an answer.

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Retrieval augmented generation (RAG) is the technique that makes an artificial intelligence system answer from the company's own documents: the system first searches the archives it has been pointed at for the relevant passages, then writes the answer out of those passages.

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Its purpose is to tie every answer to a source that can be checked, and it narrows the room for invention that a model left alone with its training allows itself.

Example. The customer service desk of a machinery manufacturer answers delivery questions by reading the management system and the uploaded manuals, and every answer arrives with the document it came from. Whoever receives it can open that document and check, and whoever signs it knows what they are putting their name to.

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The Revenue Blueprint™ is Enrico Giubertoni's proprietary protocol for removing the friction that separates commercial activity from revenue.

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It is a structural intervention, not a touch-up: the map on which Marketing, Sales and Management align, and through which artificial intelligence is governed too.

Example. For decision makers, governing artificial intelligence means ensuring that every algorithm is synchronized with the corporate Revenue Blueprint™: a tool that does not serve that map adds friction instead of removing it.

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Revenue Governance is the governing of the flows, data and decisions that take a company from the first buying signal to revenue: who decides what, on which data, and in what order.

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Enrico Giubertoni uses the term to separate governing the system from owning the tools, because a company can have the CRM, the campaigns and the sales network and still have nobody governing how those three talk to each other.

Example. Marketing brings in leads and measures them by volume, Sales judges them by quality, and neither measures how long it takes from the first signal to the signature. Revenue Governance starts from that measure, because it is the only one that belongs to both.

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Return on ad spend (ROAS) is the ratio between the revenue a campaign produces and the money spent to run it. The figure means something with its perimeter attached: one product line, one channel, one period.

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The return shows up where the money was moved, and the company-wide average buries it. In the published articles it serves to compare one advertising platform against the others, for the same product category.

Example. In an industrial services company on recurring subscription, business-to-business, over 50 million in revenue in its reference market, ad spend is moved onto the core business line alone (the main activity, the one most of the revenue comes from) on the paid search network. Direct measurement of 16 July 2026, first half of 2026 against first half of 2025: return on ad spend for that line rises 25% and sits above break-even, while the return on the entire advertising investment stays partly below it. Both numbers are true at the same time, and what separates them is the declared perimeter. The absolute values are small, so the percentage is a signal and not a law.

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Return on investment (ROI) measures how much an invested sum yields against what it cost, and it is the acronym that appears most often in these articles when the subject is marketing performance.

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It is calculated by subtracting the cost incurred from the gain generated and dividing the result by that same cost: a positive ROI says the investment returned more than it absorbed, a negative one that it consumed resources. Whoever signs the budget uses it as a question in three parts: what does it cost, what did it produce, what happens if we cut it. The third is the one that separates a declared ROI from a defensible one, because it requires showing that the result depends on that spending and would have been missing without it. This is why a campaign that grows in visibility and leaves revenue flat has answered one part only: it can say what it cost, it shows an effect, and it gives way on the question about the cut.

Example. The finance director of a company that manufactures mechanical components receives a request from marketing to renew the trade fair budget, and asks the three questions in order. What does it cost: stand, travel and sales staff hours, figures the finance team already holds. What did it produce: the contacts collected at the stand and how many of them became orders, traceable in the management system. What happens if we cut it: would those same customers have ordered anyway through the sales agents? Marketing gets the renewal when it answers the third question with the data from the year a fair was skipped.

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The Rumsfeld matrix is a four-quadrant scheme for sorting what is known and what is not before a decision. It is named after Donald Rumsfeld, then United States Secretary of Defense, who at the press conference of 12 February 2002 distinguished between "known knowns", "known unknowns" and "unknown unknowns".

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The four quadrants are: - known knowns: the things we know we know; - known unknowns: the things we know we do not know, which research can address; - unknown knowns: the things we know without knowing we know them. This is the quadrant added by the Slovenian philosopher Slavoj Žižek, home to habits and beliefs nobody questions; - unknown unknowns: the things we do not even know we ignore. The articles on this site apply it to artificial intelligence, because the greatest risk of adoption often lies in the last two quadrants, which ordinary planning does not see.

Example. A manufacturing company applies the matrix to artificial intelligence: it knows its quotes are slow (known known), knows it does not know the cost of integrating its data (known unknown), is unaware its engineers already use their own tools (unknown known) and cannot foresee how customer demand will change (unknown unknown).

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S

A sales accepted lead (SAL) is the intermediate step between the marketing qualified lead and the sales qualified lead: sales takes the contact on and commits to working it within an agreed time.

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No judgement on the opportunity yet, only acceptance. It makes visible the point where contacts are most often lost, between one department and the other. The time and rules for acceptance are written in an SLA (service level agreement) between marketing and sales.

Example. A machinery leasing company sets a rule: every marketing qualified contact must be accepted or rejected within two working days. In the first month it finds that a third of contacts sat for more than a week before any call.

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The sales cycle is the time between first contact and signature. Enrico Giubertoni treats it as a number to be recomputed on the deals actually closed in the last twelve months, because the length an organisation repeats in meetings and the length its contracts show are almost always two different figures, and the gap between them measures how much forecasting rests on habit rather than data.

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Example. In an industrial services company the sales leadership quoted a cycle of six to thirty-six months, and that figure explained why generated leads went nowhere. The contracts actually signed told a story of under two months: the slow leads simply sat there, while the people who bought bought quickly.

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A sales development representative (SDR) is the sales role that handles first contact: they qualify contacts coming from marketing or find them through outbound marketing, and book meetings for the sellers who close deals.

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Their output is measured in qualified meetings, more than in contracts. Separating first contact from closing lets each role specialise. Alongside the SDR there is often a business development representative, more focused on finding new customers.

Example. A business accounting software company gives two SDRs the contacts generated by the website and trade fairs. Senior sellers stop making first calls and spend their time on deals already under way: contracts closed per quarter grow without hiring more seniors.

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Sales enablement is the continuous process of giving a sales force what it needs to work a deal: tools, content, training and, now, the intelligence that comes out of AI systems.

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Enrico Giubertoni describes it as cultural and operational work before it is software work, and that is why it fails when it gets bought as a tool. It differs from sales operations, which govern the numbers and processes of selling (territories, forecasts, systems): enablement concerns what salespeople know and say in front of the customer. Its latest form is AI sales enablement, in which artificial intelligence prepares visits, suggests the content that fits each stage of the deal and analyses conversations to show where customers are lost; here too the value does not come from the tool but from the cultural and operational change it speeds up.

Example. In Enrico's experience the delicate point comes after the purchase. When a company has already acquired an AI tool for its sales force, digital sales enablement (equipping the sales team to work digitally) may call for delaying its rollout, so that the tool enters the workflow when the workflow is ready for it. In some cases the analysis leads to saying it openly: the tool was bought as the answer to every problem, the purchase did not rest on a sound analysis of needs, and the tool is not needed, or is no longer needed.

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The sales funnel is the picture of a path where many people meet an offer and few end up buying, split into stages: discovery, consideration, decision.

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Enrico Giubertoni mostly uses it to show where that path breaks: a buyer who gets informed through an AI assistant walks the stages in an order of their own, so a funnel drawn on the old order keeps measuring steps nobody takes any more. The three stages of the funnel are often labelled TOFU, MOFU and BOFU (top, middle and bottom), and each piece of content works on one precise stage.

Example. A service with a free tier builds its funnel on sign-ups and converts a small slice of that base into paying customers. As long as the dashboard watches sign-ups, marketing celebrates growth that the company accounts never see.

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The pipeline is the set of open deals, each with an expected value and a stage. It answers one question: how much could we sell if the deals now in play went the way they appear to be going.

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Enrico Giubertoni keeps it apart from the two numbers it gets confused with: the budget says how much we would like to sell, the pipeline how much we could, the forecast how much we will.

Example. A sales director takes a two million pipeline to the board and presents it as a forecast. Inside sit deals untouched for nine months whose stage was never updated: the forecast is already tilted toward optimism, and the board commits its spending on the back of it.

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A sales qualified lead (SQL) is a contact that sales, after a direct check, considers a real opportunity: there is a need, a budget, a person who decides and a timeframe.

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It comes after the marketing qualified lead and the sales accepted lead, and it is the point where a deal opens. The ratio between MQLs and SQLs is one of the most useful measures of marketing and sales alignment: a low ratio means marketing's and sales' criteria describe different customers. Not to be confused with SQL, the database query language.

Example. Out of a hundred contacts passed on by marketing, the seller at an industrial coatings manufacturer turns twelve into SQLs after the first call. The other eighty-eight go back to marketing with the reason for rejection, and the next quarter the scoring changes.

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Scarcity

Subject area Persuasion

Scarcity is the lever by which an offer available for a short time or in few units is perceived as more desirable. It rests on FOMO (fear of missing out) and needs a measured hand: a company that builds its whole model on scarcity is left exposed when the market moves toward abundance.

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Example. In a flash sale the limited duration and the reduced availability create urgency, access reserved for subscribers adds exclusivity and the temporary discount raises perceived value without devaluing the price list. Blockbuster had built its stores on scarcity and on blockbusters, and Netflix won with the opposite, abundance and personalization.

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Scope 3 emissions

Subject area Rules, risk and compliance

Scope 3 emissions are the indirect greenhouse gas emissions along the whole value chain, meaning suppliers, transport, use and disposal of the product, under the GHG Protocol classification.

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Search engine optimization, almost always written SEO in the articles, is the work that makes a page findable when somebody searches for it.

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It covers the words the content is written with, the structure of the site and the internal links, and it is judged on how often that page gets read rather than on the taste of whoever wrote it. The discipline is shifting: when the answer is written by an artificial intelligence, the fight for visibility becomes grounding, making sure your own company data is what the model builds its answer on.

Example. A retailer with ten stores finds that the searches that bring revenue carry a city name: the store listing, the opening hours and the local pages weigh more than the homepage, and the work starts there.

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Second Life is an online virtual world launched in 2003 by the American company Linden Lab, founded by Philip Rosedale, and one of the first mass examples of a metaverse.

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Each user enters with an avatar, can buy land and build with an in-world currency, the Linden dollar, and moves from place to place by teleport. Rosedale has said he was inspired by the metaverse of Snow Crash. Between 2006 and 2008, in the Web 2.0 years, companies, universities, embassies and political parties opened virtual offices there to try out a new kind of presence; then attention moved to social networks. Outside gaming, however, this kind of experience has not yet managed to become a stable part of companies' marketing processes.

In 2007 the Italian party Italia dei Valori bought an island in Second Life, and Antonio Di Pietro held a press conference there.

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Segmentation is the division of an audience into homogeneous groups, so each group receives a relevant message instead of everyone receiving the same one.

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The criteria have moved from demographics to actual behaviour, because a group built on age and postcode predicts buying far less well than a group built on what people actually did. Its limit shows when it is sold as personalisation: one message for the whole group speaks to a cluster, while the person receiving it expects a conversation with themselves.

Example. A pharmacy with a loyalty scheme can split customers by age bracket, or by what they buy when the season turns. The second cut triggers a message that arrives in the week the need exists; the first triggers a message that reaches everyone on the same day.

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Sell-through rate is the share of goods sold relative to goods received in a period: units sold divided by units received, as a percentage.

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It shows how quickly a product leaves the warehouse or the shelf, and it is the figure that in fast fashion and ultra fast fashion decides whether an item is remade or dropped. A low value signals goods at risk of ending up on sale or in dead stock; a very high value can signal insufficient stock and lost sales. That is why it is read together with availability and replenishment times.

Example. A store receives a batch of jackets at the start of the month and by the end has sold three out of four: the month's sell-through is 75 per cent, and the reorder starts immediately.

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The semantic web is the project of a web in which data carry their meaning with them, so that machines too can understand them, link them and reason about them.

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In the early web a page says "Rome" and only the reader knows whether it means a city, a football team or a film; in the semantic web that word is labelled as a city, with its country, its population and its links to other data. The idea comes from the Briton Tim Berners-Lee, who invented the World Wide Web at CERN in Geneva, and who presented it in 2001 in Scientific American with James Hendler and the Finn Ora Lassila: it is a European root of the digital world. It rests on standards of the W3C consortium, such as RDF (describing a piece of data as subject, relation and object) and OWL (ontologies, the vocabularies that say how concepts relate). In 2011 Google, Microsoft and Yahoo, later Yandex, launched schema.org, the vocabulary that websites use today to describe products, people and articles to search engines: it is the form in which the semantic web entered everyday life, and the base that AI-generated answers feed on.

A product page declares price, availability and average rating with schema.org: the search engine reads them as data and shows them directly in the results, with the stars.

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Semiotics

Subject area Persuasion

Semiotics is the discipline that studies how signs produce meaning: how a text, an image or a screen says more than it shows, and by what mechanism.

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It is where Enrico Giubertoni comes from: his university training in Turin and his work with the Centro Ricerche Semiotiche stand behind the way he reads digital marketing, where the analysis of meaning comes before the choice of channel. Applied to marketing, it explains why a message that is factually correct can still be read another way.

Example. Two campaigns announce the same discount: the first calls it «last units available», the second «pricing error». The information is identical, the reading changes, and semiotics is the tool that predicts the difference before the first euro is spent.

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Serendipity is the happy, unexpected discovery of something one was not looking for, while looking for something else. The word was coined in 1754 by the English writer Horace Walpole, inspired by the tale The Three Princes of Serendip, published in Venice in 1557 and set in ancient Serendip, Sri Lanka, whose heroes discover by chance and sagacity things they were not seeking.

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European science is full of it: penicillin, discovered in 1928 by the Scot Alexander Fleming on a contaminated culture, is the most quoted example. In commerce, and above all in e-commerce, designing for serendipity means leaving room for unexpected encounters with products customers did not know they wanted, against the tendency of algorithms to offer only the already known.

An online shop that, next to the product searched for, suggests a handmade object from another category that sparks the customer's curiosity.

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Shadow AI is the use of artificial intelligence tools inside a company that the company never chose, approved or mapped: an employee signs into the free tier of a service everyone knows, pastes in the text they are working on and asks for a rewrite.

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The name suggests something furtive, and that is the first misreading to clear away: almost always there is a person with a repetitive job to finish by the evening. Enrico Giubertoni reverses its sign: the practice creates exposure and has to be governed, while the signal behind it is the best internal process research the company has ever had, and nobody paid for it.

Example. In the companies Enrico has worked with the script repeats itself. Marketing staff adopt free or freemium AI tools (free in the basic version, paid beyond it) on their own, often from their personal phones, at the moments when they need to go faster, leave early or are tired. They do not know those tools can leave gaps in personal data and trade secrets. The company holds a paid licence for a mainstream tool, and the policy (the internal rule on AI use) is felt as an imposition from above: it was paid for, so it has to be used. Nobody explains why the rule exists, and that is where Shadow AI begins.

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Sign

Subject area Persuasion

A sign is something that stands for something else: a word, an image, a colour, a gesture that the recipient reads as carrying a meaning.

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In Enrico Giubertoni's texts the technical sense shows up at one precise point: Pinterest, the image platform people use to look for inspiration before buying, is described as a social network built on the graphic sign, with users emotionally engaged by the graphic sign and by impactful images, and more inclined to buy for that reason. The practical consequence is that meaning is assigned by whoever looks.

Example. A company redesigns its price list and moves discounts from the «promotion» column to the «reserved terms» column. The numbers stay the same, the sign changes, and the sales network stops treating that price as a concession.

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Signal Intelligence™ is the extraction of buying signals from the noise of company data, to turn them into decisions before the competition does.

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Enrico Giubertoni, who coined the term, describes it as the ability of Marketing to give the Board predictive advantages rather than reports.

Example. The same management system can work as an archive or as a radar: as an archive it records the orders that came in, as a radar it flags the long-standing customer who stopped asking for quotes, and it shortens the time between the first signal and the signature. In retail, the point of sale also becomes a data collection point for Signal Intelligence™.

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SKOS (Simple Knowledge Organization System) is the standard for publishing a controlled vocabulary on the web: a thesaurus (a dictionary of related terms), a taxonomy (a tree-shaped classification) or a list of categories.

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The W3C (the consortium that sets web standards) published it in 2009, and it rests on the linked data language of the semantic web. Each concept gets its own address and a few clear properties. prefLabel is the preferred label, one per language; altLabel collects synonyms and acronyms; broader points to the more general concept and narrower to the more specific one. This is where the practical value comes from: a search engine or a language model understands that two different words name the same thing, and climbs the hierarchy without ambiguity. The standard belongs to the W3C, so it is international; in the European Union the Publications Office uses it for EuroVoc (the multilingual thesaurus of the EU institutions), for ESCO (the European classification of skills and occupations) and for the EU Vocabularies collection.

Example. The case below is constructed, because the term does not yet appear in the articles. A chemical company publishes its product vocabulary: «solvent» is the broader concept, «acetone» the narrower one, and «dimethyl ketone» stays as an alternative label leading to the same concept.

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An SLA, short for service level agreement, is a written, measurable commitment on what gets delivered, by when and at what quality.

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In marketing it is the agreement between Marketing and Sales: Marketing commits to delivering a given number of qualified leads under a shared definition, Sales commits to contacting them within a set time and reporting what happened to them. Without an SLA each department judges the other by its own yardstick; with one, the lead lost between the two has an owner and a deadline.

Example. A B2B company's SLA states that every quote request from the website gets a call back within four working hours, and that the salesperson records the outcome in the CRM within a week. In the first month the company finds out how many requests were going unanswered, a number nobody had ever seen before.

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Smart buying is how people buy when they use artificial intelligence to ask targeted questions, compare alternatives and decide quickly and with more information.

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It covers every transaction, from a purchase to a contact request. It is the evolution of InfoCommerce: research before buying no longer goes through ten pages of results but through a conversation with an assistant, which picks the sources on the person's behalf. For a company this means an AI assistant's answer weighs as much as a shop window, which is where generative engine optimisation comes in.

Before choosing a vacuum cleaner, a person asks an AI assistant to compare three models against their home and budget.

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Smart retail is the application of intelligent technology to the point of sale to make it more efficient and more personal: sensors and connected objects (the Internet of Things), artificial intelligence, beacons (small transmitters that talk to the customer's phone), augmented reality and data analysis.

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Shelves that report stock, interactive fitting rooms, self-checkouts, footfall analysis to cut waiting times. The difference with New Retail: smart retail works on the shop and can be adopted one piece at a time even by a small retailer, while New Retail rethinks the whole business model around data. The best-known case is Amazon Go, the till-less shop opened in Seattle in 2018.

A fitting room with an interactive mirror that suggests matching items and brings the right size without the customer stepping out.

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Social commerce is buying that happens inside a social network, without leaving the app: a product is discovered in a post, a video or a friend's recommendation, and bought right there.

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The expression was introduced by Yahoo! in 2005 for its services in which users recommended products to other users; the model gained strength with Instagram Shopping (2018) and with TikTok Shop, which reached the European Union in 2024. For marketing it moves the centre of the purchase from the company's site to the conversation between people: trust comes from the community before the brand, and measurement counts the sales generated by content, beyond visits.

Example. A natural cosmetics manufacturer works with a content creator who shows her routine in a video. The product can be bought with one tap under the video, and most of the month's orders come from there.

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Social listening is the systematic listening to and analysis of what people say about a brand, a product, a competitor or a topic on social networks, forums, blogs and reviews.

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It goes beyond monitoring, which counts mentions: it interprets what people say, in what mood (sentiment analysis, which separates a positive judgement from a negative one) and from which groups of people, and turns conversations into decisions on product, communication and customer service. It works on public content, so without intruding on people's private sphere. It was born with Web 2.0, when conversations about brands became public and searchable, and became an industry with dedicated platforms, some of them European, such as the British Brandwatch (2005) and the Luxembourg-based Talkwalker (2009). Today artificial intelligence can also read images, video and irony, which early keyword-based analysis misunderstood.

A household detergent manufacturer notices many people complaining online about the same difficulty opening a bottle, and changes the cap before the problem reaches the reviews in its online shop.

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Social media marketing covers everything a company does inside social platforms to build presence, relationships and sales.

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In the articles it ranks with the other channels: for the contemporary pharmacy Enrico Giubertoni calls it «a fundamental strategic lever for growth and relevance», and when artificial intelligence arrives he places it alongside these activities rather than in their place. Its engine is peer sharing: somebody who shares a piece of content stakes their own reputation on it, which is why customer involvement weighs more than the size of the audience reached.

Example. A pharmacy opens a profile and posts the week's offers, then starts answering product questions in public. Customers share the answers and leave the offers alone, because sharing something useful puts their own name behind it.

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Social proof is the principle by which people judge a choice more valid when a large number of others have made it, described by Robert Cialdini in «Influence: The Psychology of Persuasion».

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In digital marketing it is built by putting the right audience in front of your messages, because reviews, comments and likes become the signal that reassures whoever has to decide.

Example. A traveller with a passion for the East kept a blog and a small online shop, and sales rose when she began promoting her own stories with social ads; when she moved the spend from the stories onto the products alone sales collapsed, and they came back as soon as she went back to promoting the stories. With social proof you sell the reason behind your choices, and the sale follows.

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Social selling is the use of social networks by salespeople to build relationships of trust with prospects, before and during a deal.

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The aim is not selling online but becoming the reference the customer picks when the time to decide comes. It stems from the fact that buyers, especially in business-to-business, reach their first meeting with a salesperson having already done much of the buying journey on their own: whoever wants to be there must be found earlier. LinkedIn turned it into a measurable discipline in 2014 with the Social Selling Index, built on four activities: establishing a professional brand, finding the right people, engaging with insights and building relationships. It differs from social commerce, which is direct selling inside social networks, and it works only if the company backs it with content and a method; otherwise it stays the initiative of a few salespeople.

Every week a salesperson posts an analysis of their sector on LinkedIn, comments on the posts of the purchasing managers they follow, and is contacted by a company that has been reading them for months when a tender opens.

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A somatic marker is the bodily signal an emotion leaves attached to an experience, which then guides decisions, often before reasoning does.

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It is the hypothesis of the Portuguese neuroscientist Antonio Damasio, set out in Descartes' Error (1994): against the idea of a reason separate from emotion, Damasio shows that patients with damage to the brain areas linking emotion and decision reason well but choose badly. An acute emotion, such as fear, changes perceptions and behaviour in the short and medium term. In marketing it explains why, after a triggering event, consumers change habits and react strongly to contexts that recall it, and why trust in a brand is built in the body too.

After a serious health crisis many people choose products that convey hygiene and safety, even once the risk has passed.

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An SOP (standard operating procedure) is the written description of how an activity is carried out, step by step, so that anyone in the role performs it the same way and with the same result.

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A clear SOP is the condition for automation: an AI agent (a system that chooses on its own the steps to reach a goal) works well only on procedures that are already validated. When an employee finds a better way of working with AI, turning it into an SOP is what makes it an advantage for the company rather than for one person.

Example. In a production plant, a technician uses AI to prepare the end-of-shift report in ten minutes. The manager writes it up as an SOP with its steps and checks, and from the following month every shift prepares it the same way.

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The stepped drum is a cylinder with nine teeth of increasing length set along its axis, devised by Gottfried Wilhelm Leibniz in 1672 for his calculating machine.

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A small gear slides parallel to the cylinder: depending on where it is moved, one turn of the drum engages from zero to nine teeth, and the matching digit advances in the result register. The principle reached series production with Thomas de Colmar's arithmometer in the nineteenth century and stayed in use in office calculators well into the twentieth, for example in the TIM Time is Money. Its limit is bulk: every digit needs a whole cylinder, so the machines are heavy and long. This explains the success of the pinwheel calculator, which does the same job with a thin disc and is among the most widespread technologies of intelligence before the computer.

Example. The case below is constructed, because the term does not yet appear in the articles. In the payroll office of a manufacturing company in the 1920s the clerk sets the hourly wage by moving the sliders, then turns the crank as many times as the hours worked: under the cover the stepped drums rotate and the register shows the week's pay.

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Narrative, which in Enrico Giubertoni's texts almost always takes the English form storytelling, is the construction of a story the audience recognizes itself in, binding the company to its buyers beyond the function of the product.

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Its engine is the journey: the customer is the hero who moves from a state of lack to a state of satisfaction, and the product is the helper that makes the passage possible. Corporate storytelling, the story a company tells about itself, works when it states values a community can identify with, and fades when it lists the chronology of the founding. Its roots are ancient and largely European: in 1928 the Russian folklorist Vladimir Propp identified, in Morphology of the Folktale, the recurring functions of folk tales; in 1949 the American Joseph Campbell described the hero's journey, the pattern shared by myths in every culture. The Frenchman Christian Salmon, in Storytelling (2007), showed how narrative became an instrument of power in politics and business; in Italy Andrea Fontana made it a field of study and teaching applied to organisations.

Example. A coffee machine manufacturer can talk about its thirty years in business, or about the barista who opens at five in the morning and has ninety seconds to serve the first customer. The second story carries the same technical data and makes it stick.

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Strategic Blindness is the blindness of those who have the data before their eyes and lack the lenses to read it. Enrico Giubertoni uses it to describe organizations with a rich CRM and a poor pipeline, the list of deals in progress.

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Example. Employees already use artificial intelligence at work and the company does not know who, nor with which data: the information exists, but nobody looks at it. That is Strategic Blindness in its most expensive form.

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Structured data is the code with which a page declares to a machine what it contains: who the business is, where it stands, when it is open, what a product costs.

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The shared vocabulary used to write it is called schema.org, and it is read by search engines and by the assistants that answer out loud. The typical failure sits upstream of the page: those fields are born in the management system, and until someone translates them into readable code the store knows its own opening hours while the search engine stays in the dark.

Example. Asking a voice assistant whether the store is open right now already counts as a visit to that store. If the answer comes from an opening time typed by hand on a page while the management system records another, the chain has bought traffic that walks the customer up to a closed door.

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Systems integration is the work of getting the programs a company already owns to talk to each other, so that data written once holds true everywhere.

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The delicate point is the joint: the place where two systems nobody designed together hand information over, and a joint with no owner stays invisible on every dashboard, because both systems work and what is missing lives in the space between them. Looking for the cause inside the individual programs means looking in the wrong place.

Example. A retailer pays for campaigns that send people to a product page, and the page states an availability the warehouse has already contradicted. Both departments did their own job well and the customer buys from a competitor: systems integration is measured in those hand-offs, before it is measured inside the programs.

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T

A tag manager (the most widespread being Google Tag Manager, or GTM) is the tool that gathers in one place the tags, the code snippets a website uses to report visitor actions to outside platforms.

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It moves those snippets from the developers' hands into the hands of the people who measure, so changing a measurement takes minutes instead of a software release. It comes with a precise responsibility: publishing a change from the tag manager changes, in one move, the data the whole company reads, and that permission belongs to a named person.

Example. Marketing wants to count how many people open the quote form and abandon it before sending. With a tag manager the measurement goes live in a morning; without one, it joins the development queue and arrives after the quarter it was meant to explain.

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A target account list (TAL) is the named list of companies on which an account-based marketing programme concentrates its work.

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It is drawn from the ideal customer profile and, for each company, records the decision makers, the responsible seller and the priority. It is usually split into tiers: a few accounts handled one by one with tailored actions, a few dozen treated in similar groups, the rest with broader actions. Its strength lies in the constraint: marketing and sales work on the same names.

Example. A filtration systems manufacturer starts from a hundred names that match its ideal profile. It picks fifteen for the top tier, with a dedicated analysis for each, and leaves the rest to a shared sequence of sector content.

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A target persona is the persona, in the marketing sense, that describes the ideal customer: a semi-fictional portrait built on real data and market research.

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Beyond demographic variables (age, place, role) it describes goals, obstacles, motivations, values, buying habits and preferred channels, and gives the audience a face and a story. It supports consistent decisions on product, content and communication; when the portrait focuses on the buying process it becomes a buyer persona, and its opposite is the negative persona.

"Giulia, 38, marketing manager at a fifty-person company: little time, tight budget, has to show results to the owner every quarter."

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Technologies of intelligence are the machines that mechanised intellectual work before the computer: mechanical calculators, which perform arithmetic, and typewriters, which make writing fast, legible and reproducible.

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They are the ancestors of artificial intelligence, because for the first time they hand part of office thinking over to a mechanism. Between the late nineteenth century and the Second World War these machines entered the offices of banks, industry and public administration: - the pinwheel calculator sets each digit by raising from zero to nine pins on a disc; turning the crank, the pins advance the register. According to John Wolff, every machine of this kind derives from Willgodt Theophil Odhner's designs of the 1870s and 1880s, which gave rise to the Original-Odhner family in Russia and later Sweden, and to Brunsviga in Braunschweig, Germany; - the typewriter brought mechanical writing into the office; in Italy it was made from 1908 by Olivetti in Ivrea, founded by Camillo Olivetti and later led by his son Adriano Olivetti. Enrico Giubertoni is a passionate collector of technologies of intelligence, which he restores following the conservative approach of Cesare Brandi: minimal intervention, reversible materials, and the marks of time kept as part of the object's history.

Example. The case below is built for this entry, because the term does not yet appear in the articles. In the accounts office of a 1930s chemical company, the clerk sets the figures on a hand-cranked calculator and types the invoice: two tasks of intellectual work that a machine performs instead of the hand, much as a language model today drafts the first version of a quote.

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Test and repeat is the method ultra fast fashion uses to decide what to produce: an item is put on sale in a small batch, its sales are measured over the first days and it is remade in volume only if the numbers justify it.

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It is the method that made Shein known, and it is a close relative of the Lean Startup logic (try small, measure, decide). It follows that inventory risk falls, because only what the market has already chosen is produced in volume; the price is fragmented production and constant pressure on suppliers.

Example. An accessories manufacturer launches ten colour variants of a bag online, a few dozen pieces each, and puts the full run into production only for the three that sell out in the first week.

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Third-party data is information about people or companies that a company buys or licenses from an outside provider, describing an audience it has yet to build a relationship with.

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It serves to reach people who do not know the brand, and its limit lies in its very availability: a competitor can buy the same list, so the advantage lasts as long as the contract. It turns into an asset the moment the first reply lands in the CRM (the customer relationship management system, where a company records its contacts and deals) with its source written next to it and becomes first-party data.

Example. A manufacturer entering a new region buys a list of companies selected by industry code and turnover. The list opens the door, and it is worth something only if every call-back leaves a row in the CRM: six months later the value sits in those rows, no longer in the list.

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The Thomas theorem is the sociological principle stated by the Americans William I. Thomas and Dorothy Swaine Thomas in The Child in America (1928): if people define situations as real, they are real in their consequences.

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Whether a situation is true matters less than whether it is believed, because belief guides behaviour, and behaviour changes reality. In 1948 the sociologist Robert K. Merton drew from it the concept of the self-fulfilling prophecy, with the example of a sound bank that fails because depositors, convinced otherwise, all rush to withdraw their savings. In crisis communication and in marketing it explains why a perception, positive or negative, has real effects even when the data contradict it, if those data are not communicated well.

An unfounded rumour that a product will run short pushes customers to stock up, and the shelves really do empty.

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The TIM, short for Time is Money, is a mechanical calculator built by Ludwig Spitz & Co. of Berlin, founded in 1907, with production lasting until around 1940.

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It uses the stepped drum, the system devised by Leibniz and brought to series production by Thomas de Colmar, and so it differs from pinwheel calculators such as the Brunsviga. The model started with slider entry and from 1914 was also made with a keyboard; electric versions followed and, in the 1930s, travel models. Its larger sibling, the Unitas, has a second carriage above the first with another result register. In Italy the TIM arrived through Lagomarsino of Milan, which distributed German machines until 1937: a Lagomarsino plate identifies the dealer, while the maker remains Spitz. Among the technologies of intelligence, it is a useful example of the difference between who sells a product and who builds it.

Example. The case below is constructed, because the term does not yet appear in the articles. An Italian manufacturing company in the 1930s finds the Milan dealer's plate on its calculator and records it in the inventory as an Italian machine: analysing the mechanism and the factory mark reveals a Berlin maker.

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TOFU, MOFU and BOFU are the acronyms for the three stages of the funnel: top of funnel, where people discover they have a problem; middle of funnel, where they compare solutions; bottom of funnel, where they choose the supplier.

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They help give each piece of content the right job: an explanatory article works at the top, a comparison of solutions in the middle, a case study or a trial at the bottom. They are a typical tool of inbound marketing, and movement between stages is measured with the conversion rate.

Example. A storage systems manufacturer finds that its site has forty articles for the top of the funnel and no content for the bottom. It adds three customer cases with figures on recovered space, and site survey requests double.

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Tone of voice is the way a company speaks: the words it chooses and the degree of closeness it takes, meaning what stays constant while the content changes.

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In the texts it also appears as brand voice, and its job is to keep communication harmonious across different channels, adapting the form to each one while the identity stays the same. It lives in the minor occasions: in the articles the tone of voice of Customer Service achieves what the latest technology is asked for, namely simplifying and speeding up a service.

Example. The same company answers a complaint with «your case has been assigned to the relevant department», or with «I am handling it myself, I will write to you by tomorrow». The content is identical, and the tone of voice tells the customer who is on the other side.

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The total addressable market (TAM) is the overall value of demand for a product or service if a company served every possible customer.

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It comes with two narrower measures: the SAM (serviceable available market, the part reachable with the current offer and channels) and the SOM (serviceable obtainable market, the share that can realistically be won). It helps decide whether a market is worth the investment and to size the ideal customer profile: a small TAM with a few high-value customers points towards account-based marketing.

Example. A manufacturer of sensors for cold rooms counts the Italian food companies with refrigerated warehouses and multiplies by the average value of a system. The result is a TAM large enough to justify a dedicated line, and a SOM that shows how many sellers are needed.

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A touchpoint is any occasion on which a person meets the brand: the page found in search, the chat on the site, the shelf in the shop, the call to support, the message after delivery.

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Enrico Giubertoni treats touchpoints as sensors as much as shop windows, because each one produces data, and the job of whoever runs Marketing is to orchestrate them so they all describe the same company.

Example. A retail chain promises same-day collection on its website, the assistant at the till cannot see the order, and support replies two days later. Three touchpoints, three versions of the same business: the customer remembers the worst one and repeats it to others.

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Tracking is the recording of the actions a person takes, so that every result can be traced back to what produced it. It runs on a snippet of code the page loads on purpose to tell an outside platform that an action just happened, usually living inside a tag manager.

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It breaks at the contact that leaves the least trace: the phone call to the store carries the highest buying intent and the lowest traceability, so the channel producing it shows up silent on every dashboard.

Example. A retail chain buys local search ads and measures clicks, while the enquiries arrive on the shop phone and end up on a sheet of paper by the till. Whoever owns the budget sees the cost and stays blind to the order, and the fix starts with one question: who writes down the source the moment that call turns into a deal.

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Trade marketing is the business-to-business branch of marketing through which manufacturers and suppliers promote their products to retailers, wholesalers and distributors.

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It aims to raise demand at retailer level, so that the retailer stocks the product, gives it space and pushes it towards the consumer, through trade agreements, point-of-sale materials, staff training and joint promotions. It grew with large-scale retail, when bargaining power moved from brands to the chains that control the shelf; it differs from retail marketing, in which the retailer works on the consumer.

A paint manufacturer pays for the display stand in paint shops and trains the counter staff on the new line.

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A trade secret is confidential business information, such as a formula, a price, a customer list or a process, that has value precisely because it stays confidential.

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The law protects it on three conditions: the information is secret, it has economic value because it is secret, and it is protected by reasonable measures (art. 98 of the Italian Industrial Property Code, which implements EU Directive 2016/943). The third condition is the one AI puts to the test: information pasted into an external service without company rules risks losing its protection.

Example. A manufacturer has a confidential price list for its large distributors. If a salesperson uploads it to a free assistant to draft an offer, the company must be able to show which measures it had taken to keep it confidential.

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Training is the path by which a team's skills are built to the measure of the work that team actually does; the Italian articles call it «formazione», «percorso formativo» and «formazione digitale», while the English ones use training.

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It starts from organized listening to what those people need in that context, and it ends in results that can be measured. A pre-packaged programme handed down from above fills the room and leaves behaviour where it was.

Example. A network of independent shops has to learn to use digital tools, and the owners differ widely in working hours, age and confidence. A platform that lets each of them take a module once the shop is closed cuts travel costs and brings in the people who would never have made it to a classroom.

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Trinks, Franz

Subject area Artificial intelligence

also known as: Franz Trinks

Franz Trinks (1852 - 1931) was a German engineer associated with Grimme, Natalis & Co. of Braunschweig, Germany, the manufacturer of Brunsviga calculators.

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The Brunsviga is a pinwheel calculator based on the design of Willgodt Theophil Odhner, which the Braunschweig company licensed at the end of the nineteenth century. Trinks's contribution lies in developing the model: starting from Odhner's mechanism, he improved its construction and made it suitable for large-scale production. This explains the long success of the Brunsviga family in German and European offices, alongside the Original-Odhner in Russia and later in Sweden. He is one of the European protagonists of the technologies of intelligence, and his case shows how an invention travelled between countries through licensing.

Example. The case below is constructed, because the name does not yet appear in the articles. A chemical company that licenses a process patented elsewhere and improves it until it becomes its own product follows Trinks's path with the Brunsviga, born from Odhner's design.

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Triumphator is the brand of mechanical calculators built by Triumphator Rechenmaschinenfabrik of Leipzig, Germany. The company was founded in 1900 as Leipziger Röhrenwerke, moved production to Leipzig in 1904 and to Molkau in 1920, and built calculators until around 1965.

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Its machines are pinwheel calculators on the system of Willgodt Theophil Odhner, finished in black. The name also covers the individual numbered models: types VII and VIII belong to the heavy series, produced roughly between 1907 and 1920. Triumphator is one of the German makers that, alongside Brunsviga of Braunschweig, spread mechanical technologies of intelligence through European offices.

Example. The case below is constructed, because the term does not yet appear in the articles. A chemicals wholesaler in Leipzig in the 1910s buys its calculators from a maker in the same city: proximity shortens delivery and repair times, and the machine becomes the everyday tool of the invoicing office.

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Trust

Subject area Persuasion

Trust is a customer's willingness to be exposed to a company before having proof that things will go well: handing over personal data, paying in advance, coming back after a problem.

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It is built on promises kept and on transparency about how data is used, and it is lost in a badly handled internal hand-off, because the customer judges the whole company by the department they spoke to last.

Example. A customer switches provider and an invoice that is not yet due ends up with debt collection, with a stream of reminders that look like an attempted scam. The lost payment is the small part of the damage: that customer will tell the story to anyone considering that supplier.

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The Turing machine is the abstract model of computation that Alan Turing described in 1936 in the paper On Computable Numbers.

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It is an imaginary machine, designed to state precisely what "computing by following a procedure" means, and it has three elements: - a tape divided into cells, on which symbols are read and written; - a head, which reads one cell at a time and moves left or right; - a table of rules, which for every state and every symbol read says what to write, where to move and which state to enter. The decisive step is the universal machine: a Turing machine that reads on its tape the description of another machine and carries out its work. It follows that a single device can perform any procedure described to it, and this is the principle of the stored-program computer. Earlier technologies of intelligence, such as the pinwheel calculator, perform only the operations they are built for.

Example. The case below is constructed, because the term does not yet appear in the articles. In a bank the same computer calculates mortgage interest in the morning and checks suspicious transactions in the afternoon: only the loaded program changes. It is the idea of Turing's universal machine applied to the office.

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The Turing test is the trial proposed by Alan Turing in 1950, in the paper Computing Machinery and Intelligence, to tackle the question "can machines think?".

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Turing replaces it with a question that can be checked: a machine passes if, in a written conversation, the interrogator cannot tell it apart from a person. Turing calls it the imitation game and builds it from three parts: - the interrogator, who asks questions in writing and sees only the answers; - the person, who answers honestly; - the machine, which answers trying to be taken for a person. The test measures behaviour, meaning what the machine writes, and leaves aside what happens inside it. For this reason it remains the starting point of every discussion on artificial intelligence: a program able to hold a convincing conversation passes the test even when it gets the facts wrong, so in a company a fluent conversation is assessed separately from the accuracy of the answers.

Example. The case below is constructed, because the term does not yet appear in the articles. A bank tests an automated customer service assistant: a group of employees types questions without knowing whether the program or a colleague is answering. If nobody can tell them apart, the assistant passes a reduced version of the Turing test, and it remains to analyse whether the answers are also correct.

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Turing, Alan

Subject area Artificial intelligence

also known as: Alan Turing

Alan Turing (London, 1912 - Wilmslow, 1954) was a British mathematician and logician, regarded as one of the founders of computer science and artificial intelligence.

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His work marks the shift from mechanical technologies of intelligence, which perform one operation at a time, to the computer that runs any procedure described to it. His name is tied to three moments: - 1936, with the paper On Computable Numbers, in which he described an abstract machine able to carry out any calculation written as a sequence of instructions, now called the Turing machine; - the Second World War, when at Bletchley Park, in the United Kingdom, he led part of the work to break the messages of the German Enigma machine; - 1950, with the paper Computing Machinery and Intelligence, which opens with the question "Can machines think?" and proposes the imitation game, later known as the Turing test: a machine passes if, in a written conversation, the questioner cannot tell it from a person. He died on 7 June 1954, and his death has a culprit: the law of his own country. In 1952 he reported a burglary at his home, and the investigation brought to light his relationship with a young man. The United Kingdom of the time treated homosexuality as a crime, under the charge of "gross indecency". Turing was tried and convicted, and given a choice: prison or an experimental hormonal "cure". He chose the "cure", a chemical castration with oestrogen that amounted to state torture inflicted for a year on a man whose only fault was to love. He also lost access to his confidential work for the government. Two years later he was found dead from cyanide poisoning, and the inquest ruled that he had taken his own life. The United Kingdom acknowledged its guilt long afterwards: - in 2009 Prime Minister Gordon Brown made the government's official apology for the treatment inflicted on him; - in 2013 Queen Elizabeth II granted him a posthumous pardon; - in 2017 the law that bears his name extended the pardon to the thousands of men convicted of the same offence. Rehabilitation gives back the name, never the life. This is why his story remains an explicit condemnation of every law that turns love into a crime.

Example. The case below is constructed, because the name does not yet appear in the articles. A bank evaluating an AI assistant to answer customers asks, on a small scale, Turing's question: can the customer tell the machine's reply from a human agent's? The next step is asking whether the reply is correct.

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A tutorial is content that teaches step by step how to use a product or software, or how to complete a task. It can be a video, a written guide with screenshots or an interactive walkthrough inside the product itself.

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In marketing the tutorial belongs to the value content that improves product experience (what customers live through while using the product), next to guides, detailed FAQs and blog articles. It has a limit when the subject is broad. On artificial intelligence, the blog notes, "anyone working through their dose of conferences, webinars, presentations, mini-courses and tutorials on artificial intelligence knows the feeling: the more you listen, the less clear it is what to do." A tutorial teaches a gesture, and the decision on where to apply it stays with the company.

Example. A manufacturer of industrial scales publishes a four-minute tutorial on how to calibrate the instrument: customers solve it on their own, and technical support gets fewer calls on the simplest questions.

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U

Ultra fast fashion is the onlife evolution of fast fashion: the collection is no longer decided by a design office but by online sales data.

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The company puts thousands of models on sale in its app in very small batches, measures in real time which ones sell and remakes only those, with the method called test and repeat. The catwalk becomes the smartphone, and the store is no longer needed. The case that defined the model is Shein, born in 2008 in Nanjing, China; Temu, PDD Holdings' platform, extended its logic to every product category. In the European Union the digital-native model has an example in Sweden's NA-KD, which grew through Instagram and influencers; outside the Union, in the United Kingdom, the main names are Boohoo, PrettyLittleThing and Missguided, which went bankrupt in 2022 and was later taken over. For marketing it is the most extreme case of demand measured before production, with the downside of waste and quality issues that classic fast fashion already had.

Example. A platform publishes a hundred new dress models, each in a few dozen pieces. After three days it reorders in large quantities the five that sell best and stops producing the others.

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Unified commerce is the model in which all sales channels, shop, website, app, marketplaces and customer service, rest on a single platform with one record of customers, orders, prices and stock, updated in real time.

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It is the last step of a three-stage evolution. Multichannel places different channels side by side, each with its own systems: the customer finds them all, but they do not talk to each other. Omnichannel connects them so the customer moves from one to another with the same experience, often through integrations between separate systems. Unified commerce removes the separation at the root: the channel becomes just the point at which the customer enters a system that is one. For the company it means campaigns, stock and service designed together; e-commerce stops being a separate catalogue and becomes the tool that serves every channel, towards OnLife selling.

A customer orders online a product the central warehouse does not have: the system finds it in the nearest shop, ships it from there, and the shop assistant sees the order in the record of the same customer they know in person.

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Unsupervised learning is the form of machine learning in which the system works on unlabelled data, with nobody telling it the right answer.

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It looks on its own for similarities, structures and groups (clusters) in the data. It contrasts with supervised learning, where every example carries its answer, and with reinforcement learning, which learns from rewards and penalties. One of the oldest and most used methods, k-means, which splits data into a given number of groups, was described by James MacQueen in 1967. In marketing it is the tool for segmentation discovered in the data rather than decided at a desk.

A model divides customers into groups with similar buying habits that nobody had defined before.

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Up-selling is the sales technique of inviting customers to choose a higher-end, more complete or more expensive product than the one they were considering, or to upgrade their choice with an extra option.

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It works when the added value is clear and relevant to the customer's need, and fails when it feels like pressure. It differs from cross-selling, which offers complementary products rather than a higher version. In digital retail up-selling starts before the shop: technical comparisons and valuable content on the Google Maps listing or the website bring the customer into the shop already leaning towards the top of the range.

Someone about to buy a phone with little storage sees, next to it, the same model with twice the storage and an explanation of how many more photos it can hold.

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V

The value proposition is the reason a customer picks one offer over another, put in terms that customer recognises as their own.

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Enrico Giubertoni folds into it the way a company makes itself reachable: how easily it handles a request that arrives through a digital channel is part of what the customer is buying, and it gets judged alongside the product.

Example. Two machinery suppliers offer the same model at the same price. The first answers the web form within twenty-four hours with a readable quote, the second calls a week later and asks for details already submitted. The perceived value proposition already differs, and neither has said a word about technical specifications yet.

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A vanity metric is a number that looks good but says neither whether an activity is producing results nor what to do next: follower counts, views, likes, website visits.

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The phrase was popularised by Eric Ries in The Lean Startup (2011), which sets against it actionable metrics, those that link an action to an effect and support a choice. The flaw of vanity metrics is that they almost always grow, even when sales do not. In measuring a brand the remedy is to find criteria, quantitative ones included, that tie branding to the conversion process: qualified leads, conversion rate, customer lifetime value.

A social media page goes from one thousand to ten thousand followers in six months, and over the same period quote requests stay exactly the same.

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Virtual reality (VR) is the technology that immerses the user in an entirely digital environment, replacing the real world: usually with a headset that covers the eyes and follows head movements, sometimes with controllers or gloves for touching and moving objects.

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Its forerunners are Morton Heilig's Sensorama (1962) and Ivan Sutherland's first headset (1968); the phrase "virtual reality" was popularised in the 1980s by the American Jaron Lanier. Science fiction imagined it before the technology did, from William Gibson's cyberspace in Neuromancer (1984) to the metaverse of Snow Crash (1992). After the consumer headsets of the 2010s it is used in gaming, training, design and in selling what cannot be seen yet, such as a house still to be built.

An estate agency lets buyers tour, room by room and through a headset, a flat still under construction, furnished with the pieces the customer has chosen.

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W

Washing (from to wash, on the model of whitewashing) is a company's habit of claiming a quality its behaviour does not have, to earn cheap reputation.

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The word changes prefix with the quality on display: greenwashing for the environment, AI washing for artificial intelligence, pinkwashing for LGBTQ+ rights, social washing for social commitment. The mechanism never changes: what was not spent on substance is spent on the story.

Example. A company calls «AI-powered» a management system that applies rules written by hand ten years ago. That is AI washing: the word catches the buyer's attention, and the first customer who asks how the system decides finds there is nothing to govern.

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Web 2.0 is the second phase of the World Wide Web, in which users move from reading content to creating, sharing and commenting on it.

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It is a change of paradigm more than a technology. The phrase first appeared in 1999 in an article by the designer Darcy DiNucci and spread from 2004 with the conference organised by Tim O'Reilly and John Battelle; in 2005 O'Reilly's essay What Is Web 2.0 set out its principles: the web as a platform, where services run in the browser instead of being installed on the computer; the architecture of participation, where a service improves the more people use it; the collective intelligence of users; data as the real asset; the perpetual beta, software released early and improved continuously in public instead of in closed versions; the long tail of small audiences, described by Chris Anderson in 2004. The media scholar Henry Jenkins called the world it created participatory culture, and in 2006 Time magazine named "You", every user, its Person of the Year. Blogs, wikis, social networks, podcasts and video platforms are its tools; Skype, founded in 2003 by a Swede and a Dane and developed in Estonia, is a European example.

Wikipedia, written by its readers, and blogs with open comments are two symbols of Web 2.0; Gmail, officially in beta for five years, is the symbol of the perpetual beta.

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Web 3.0 is the phase of the World Wide Web that follows Web 2.0 and is still taking shape. The phrase has two roots. The first is Tim Berners-Lee's semantic web, where data are labelled so that machines understand their meaning.

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The second is the Web3 described in 2014 by the Briton Gavin Wood, co-founder of Ethereum: a decentralised web, built on blockchain, where users own their data and their digital goods without going through intermediaries such as the big platforms or the banks. To these are added artificial intelligence, which interprets data and personalises the experience, and ubiquitous access through connected objects (the Internet of Things) and immersive reality. Where Web 2.0 gave users a voice, Web 3.0 promises to give them ownership too.

A search engine that answers the question instead of listing pages, because structured data tell it what they mean; a concert ticket recorded on a blockchain, which can be resold without going through the seller's website.

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Web analytics is the measurement of what people do on a site or inside an application: where they arrive from, which pages they look at, where they stop.

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Google Analytics is the most widely used tool for it, and the value of the measurement depends on what it is used for: the same data can decide which content gets written next week, or fill a dashboard nobody turns into a decision. The second case has a name in Enrico Giubertoni's vocabulary, Analytical Inertia, and it describes data that grows while decisions stand still.

Example. The traffic data of a corporate blog shows that a fifth of the articles brings four fifths of the visits. Next quarter's editorial calendar starts from that list instead of from the ideas raised in a meeting, and the team stops producing content nobody searches for.

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A webinar is a live online seminar: a speaker, or a small panel, addresses an audience connected remotely from a computer, a tablet or a phone.

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The name blends the words web and seminar. Attendees follow the presentation, type their questions in the chat and can often watch the recording afterwards. It is the typical tool of the one-to-many approach, one person speaking to many, which is why it works well to inform people and raise awareness of a topic. In the articles on this site it appears in two uses: - as a channel for expert talks, such as the webinar Ripartire dal Cliente promoted by Antares Vision, where Enrico Giubertoni was guest speaker; - as the way companies try to keep up with artificial intelligence, where excess becomes a problem. Companies say that "after a feast of webinars and conferences" they have fewer ideas and more confused ones, because content built for everyone stays far from each company's processes. This is why in-company training is the choice when the goal is to change a process.

Example. A chemical company presents its new additive range live online to its distributors: a technician walks through the safety data sheets, attendees type their questions in the chat and the recording stays available for those who missed it.

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A website's structure is the hierarchical organisation of its pages and content: how they are grouped, named and linked to each other.

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It decides how people find what they are looking for and how search engines and AI systems understand the site, because internal links say which pages matter and what they are about. The discipline that deals with it is information architecture: the phrase "information architect" comes from the American Richard Saul Wurman (1976), and Louis Rosenfeld and Peter Morville wrote its handbook for the web in 1998.

One main page per service, with the in-depth pages beneath it linked to one another and to customer cases.

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A widget is a small self-contained application that sits inside a web page, or on a phone screen, to offer one specific function without leaving the page.

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It is installed with a few lines of code, and its content updates itself because it comes from an outside service. The word, of uncertain origin, meant any small gadget in English; in software it arrived with graphical interfaces and spread in the mid-2000s, when blogs and personal pages filled up with boxes taken from other sites. It is one of the building blocks of Web 2.0: the content of one service lives inside the pages of another.

A blog sidebar showing an events calendar, the latest news or a podcast player.

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«What's in it for me?» (WIIFM) is the question a reader or a listener asks in front of every commercial message, almost always without saying it out loud.

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It works as the final check on a presentation, an email or a page: when the answer arrives only at the end, the reader has already stopped reading.

Example. A training proposal that opens with the supplier's history and its years in business leaves the question uncovered; the same proposal that opens with the hours the department stops losing every week closes it on the first line.

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X

Xoom.com was a US free web hosting and online community service of the late 1990s, widely used in Italy too for hosting personal homepages.

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In 1999 it was merged into NBC Internet (NBCi), the internet company of the NBC television group, and the free space faded out in the following years. Today the name also refers to a PayPal money transfer service, which has no link to the Xoom of the 1990s.

Example. In 1998 a photography enthusiast opens a page on Xoom with his pictures and an email address to receive comments.

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Y

Yahoo! was the first major web portal. Jerry Yang and David Filo, two Stanford University PhD students, founded it in 1994 as a list of their favourite sites, under the name «Jerry and David's Guide to the World Wide Web».

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Unlike the search engines that came later, it was a catalogue compiled by people and ordered by category. In 1999 it bought GeoCities; it later lost the lead in search to Google, and in 2017 its core business passed to Verizon. Its story shows a shift that marketing still lives today: from a choice curated by people to an order decided by an algorithm.

Example. In 1996 a company that wanted to be found online asked to be listed in the right Yahoo! category: a person reviewed the site and decided whether to accept it.

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YouCam Makeup is the augmented reality app (technology that overlays digital images on the reality framed by the camera) for trying make-up on one's own face before buying it.

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Perfect Corp., a Taiwanese company, launched it in 2014, and it is among the first apps of its kind to reach the general public: the smartphone camera becomes a mirror showing the lipsticks, foundations and eyeshadows of the brands in its catalogue. For marketing it is an example of virtual try-on: it reduces doubt before an online purchase, which in cosmetics is the main reason customers give up.

Example. A customer undecided between two lipstick shades tries both on her own face with her smartphone, picks the second and buys it online without going to a store.

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YouTube is the video sharing platform founded in February 2005 by Chad Hurley, Steve Chen and Jawed Karim, three former PayPal employees; the first video, «Me at the zoo», was uploaded by Karim in April of the same year.

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Google bought it in 2006. For a company it is both a communication channel and a search engine: people look there for tutorials, reviews and comparisons before buying. It follows that a useful video, with a title that answers a real question, keeps bringing contacts for years, while a social post fades within hours.

Example. A machine tool manufacturer publishes short videos showing how to change a tool. Customers' technicians find them by searching for the problem, and the support department receives fewer calls.

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Z

Zalando is the fashion e-commerce company founded in 2008 in Berlin by Robert Gentz and David Schneider. It is among the first e-commerce companies born in Europe to grow on a continental scale: it started by selling shoes online in Germany and became one of Europe's main clothing platforms.

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It built its success on free shipping and returns, which remove the customer's risk of choosing the wrong size, and later opened up to third-party brands as a marketplace (a digital square where several sellers trade). For marketing it is a European example of logistics becoming part of the offer: free returns cost money, but they work as a promise to the customer.

Example. A customer orders the same pair of shoes in two sizes, keeps the right one and returns the other at no cost: buying online stops being a gamble.

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Zeitgeist

Subject area Persuasion

Zeitgeist is a German word meaning «spirit of the age»: the set of ideas, tastes and sensibilities that characterise an era.

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Johann Gottfried Herder was among the first to use it, in 1769, and Georg Wilhelm Friedrich Hegel's philosophy of history made it central, holding that each era has its own spirit, expressed in culture, art and institutions. For marketing, catching the zeitgeist means reading early a sensibility that is taking shape, before it becomes a declared trend: campaigns that manage it seem to speak about the present better than others.

Example. A food company understands a few years in advance that consumers are starting to distrust long ingredient lists, and rewrites its labels before the demand becomes explicit.

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A zero-click search is a search that ends without a click to any site: the answer appears directly on the Google page, in a box, on a map, or in an artificial intelligence answer such as Google's AI Overviews or ChatGPT.

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The phenomenon was measured and made known by Rand Fishkin, founder of SparkToro, with his studies on browsing data from 2019 onwards. For marketing it changes the goal: beyond bringing visits to the site, it matters to be the source the engine cites. That is why structured data, clear definitions and consistent information wherever the company appears carry weight.

Example. A purchasing manager asks an AI assistant which European companies make a certain component. He reads the answer and opens no site: whoever is cited in that answer enters his list, whoever is not stays out.

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